dodanie informacji o pozostalych smieciach
55
game.py
@ -5,6 +5,8 @@ import random
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import os
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import os
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import shutil
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import shutil
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pygame.init()
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# kolory
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# kolory
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BLACK = (0, 0, 0)
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BLACK = (0, 0, 0)
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WHITE = (255, 255, 255)
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WHITE = (255, 255, 255)
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@ -25,7 +27,7 @@ ILOSC_WIERSZY = 15
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ILOSC_KOLUMN = 15
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ILOSC_KOLUMN = 15
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# rozmiar okna
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# rozmiar okna
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WINDOW_SIZE = [980, 980]
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WINDOW_SIZE = [1300, 980]
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# Tworzenie planszy i kratek
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# Tworzenie planszy i kratek
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plansza = np.array([[modele.Kratka(i, j) for i in range(ILOSC_KOLUMN)] for j in range(ILOSC_WIERSZY)])
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plansza = np.array([[modele.Kratka(i, j) for i in range(ILOSC_KOLUMN)] for j in range(ILOSC_WIERSZY)])
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@ -83,6 +85,37 @@ smieci_lista = [os.path.join(path, filename)
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for path, dirs, files in os.walk("resources/smieci")
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for path, dirs, files in os.walk("resources/smieci")
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for filename in files]
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for filename in files]
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# informacje o ilosci smieci w domach
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font = pygame.font.SysFont("arial", 20, bold = True)
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text_pozostalo = font.render("Pozostało śmieci w domach:", True, WHITE)
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def liczSmieci(domy):
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ile_metalu = 0
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ile_szkla = 0
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ile_papieru = 0
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ile_plastiku = 0
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ile_pozostalych = 0
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for d in domy:
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for s in d.smieci:
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if "metal" in s:
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ile_metalu += 1
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elif "paper" in s:
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ile_papieru += 1
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elif "plastic" in s:
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ile_plastiku += 1
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elif "glass" in s:
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ile_szkla += 1
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elif "trash" in s:
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ile_pozostalych += 1
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text_metal = font.render("Metal: " + str(ile_metalu), True, WHITE)
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text_papier = font.render("Papier: " + str(ile_papieru), True, WHITE)
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text_plastik = font.render("Plastik: " + str(ile_plastiku), True, WHITE)
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text_szklo = font.render("Szkło: " + str(ile_szkla), True, WHITE)
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text_pozostale = font.render("Pozostałe: " + str(ile_pozostalych), True, WHITE)
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return text_metal, text_papier, text_plastik, text_szklo, text_pozostale;
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for i in range(len(wspolrzedne_domow)):
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for i in range(len(wspolrzedne_domow)):
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dom = modele.Dom(wspolrzedne_domow[i][0], wspolrzedne_domow[i][1])
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dom = modele.Dom(wspolrzedne_domow[i][0], wspolrzedne_domow[i][1])
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dom.setImage(pygame.image.load(random.choice(doms_array)))
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dom.setImage(pygame.image.load(random.choice(doms_array)))
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@ -91,15 +124,17 @@ for i in range(len(wspolrzedne_domow)):
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domy_lista.add(dom)
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domy_lista.add(dom)
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all_sprites_list.add(dom)
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all_sprites_list.add(dom)
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for d in domy_lista.sprites():
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lista_domow = domy_lista.sprites()
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for d in lista_domow:
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for j in range(5):
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for j in range(5):
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smiec = random.choice(smieci_lista)
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smiec = random.choice(smieci_lista)
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d.dodajSmiec(smiec)
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d.dodajSmiec(smiec)
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smieci_lista.remove(smiec)
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smieci_lista.remove(smiec)
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########## TEST DODAWANIA SMIECI Z POJEDYNCZEGO DOMU DO FOLDERU KONTENERA ZE SZKLEM
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########## TEST DODAWANIA SMIECI Z POJEDYNCZEGO DOMU DO FOLDERU KONTENERA ZE SZKLEM
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# for u in domy_lista.sprites()[0].smieci:
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# for d in lista_domow:
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# kontener_szklo.dodajSmiec(u)
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# for s in d.smieci:
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# kontener_szklo.dodajSmiec(s)
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# ustawienie wysypiska, rozmiar wysypiska 5x5
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# ustawienie wysypiska, rozmiar wysypiska 5x5
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for i in range(5):
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for i in range(5):
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@ -111,8 +146,6 @@ all_sprites_list.add(kontener_plastik, kontener_metal, kontener_organiczne, kont
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def game():
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def game():
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pygame.init()
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obraz = pygame.display.set_mode(WINDOW_SIZE)
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obraz = pygame.display.set_mode(WINDOW_SIZE)
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# Tytul okienka
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# Tytul okienka
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@ -139,7 +172,6 @@ def game():
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print("Click ", pozycja_myszki,
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print("Click ", pozycja_myszki,
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"Grid coordinates: ", wiersz, kolumna)
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"Grid coordinates: ", wiersz, kolumna)
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# plansza[wiersz, kolumna].setKolor(BLUE)
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elif event.type == pygame.KEYDOWN:
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elif event.type == pygame.KEYDOWN:
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if event.key == pygame.K_LEFT:
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if event.key == pygame.K_LEFT:
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@ -179,5 +211,14 @@ def game():
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all_sprites_list.draw(obraz)
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all_sprites_list.draw(obraz)
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smieciarka.rand_move()
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smieciarka.rand_move()
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text_metal, text_papier, text_plastik, text_szklo, text_pozostale = liczSmieci(lista_domow)
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obraz.blit(text_pozostalo,
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(1020, 240))
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obraz.blit(text_metal, (1020, 280))
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obraz.blit(text_plastik, (1020, 320))
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obraz.blit(text_szklo, (1020, 360))
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obraz.blit(text_papier, (1020, 400))
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obraz.blit(text_pozostale, (1020, 440))
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pygame.display.flip()
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pygame.display.flip()
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pygame.quit()
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pygame.quit()
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