2020-05-14 14:40:53 +02:00
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Entities
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========
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2020-05-14 15:20:37 +02:00
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Entity
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******
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Klasa bazowa wszystkich dynamicznych obiektów w projekcie.
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2020-05-14 14:40:53 +02:00
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.. automodule:: Entity
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2020-05-14 15:35:41 +02:00
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:special-members: __init__
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2020-05-14 14:40:53 +02:00
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:members:
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:undoc-members:
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2020-05-14 15:20:37 +02:00
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Player
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******
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Klasa reprezentująca gracza.
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2020-05-14 14:40:53 +02:00
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.. automodule:: Player
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2020-05-14 15:35:41 +02:00
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:special-members: __init__
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2020-05-14 14:40:53 +02:00
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:members:
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:undoc-members:
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:show-inheritance:
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2020-05-14 15:20:37 +02:00
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Interactable
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************
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Reprezentuje wszystkie obiekty, z którymi możliwa jest interakcja.
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2020-05-14 14:40:53 +02:00
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.. automodule:: Interactable
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2020-05-14 15:35:41 +02:00
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:special-members: __init__
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2020-05-14 14:40:53 +02:00
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:members:
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:undoc-members:
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:show-inheritance:
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2020-05-14 15:20:37 +02:00
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Pickupable
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**********
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Te obiekty znikają po interakcji.
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2020-05-14 14:40:53 +02:00
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.. automodule:: Pickupable
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2020-05-14 15:35:41 +02:00
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:special-members: __init__
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2020-05-14 14:40:53 +02:00
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:members:
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:show-inheritance:
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:undoc-members:
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2020-05-14 15:20:37 +02:00
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Pomocnicze klasy
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****************
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Statistics
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##########
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Obiekt reprezentujący statystyki.
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2020-05-14 14:40:53 +02:00
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.. automodule:: Statistics
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2020-05-14 15:35:41 +02:00
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:special-members: __init__
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2020-05-14 14:40:53 +02:00
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:members:
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:undoc-members:
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:show-inheritance:
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2020-05-14 15:20:37 +02:00
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Enums
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#####
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Moduł zawierający przydatne enumeracje.
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2020-05-14 14:40:53 +02:00
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.. automodule:: Enums
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:undoc-members:
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:members:
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