2020-04-03 19:36:13 +02:00
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import pygame
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from game.TerrainTile import TerrainTile
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from game.Screen import Locations
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2020-03-31 21:47:09 +02:00
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class Map:
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2020-04-03 19:36:13 +02:00
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def __init__(self, filename, game, screen):
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self.game = game
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self.screen = screen
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self.terrain = []
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self.entities = []
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with open(filename, 'rt') as f:
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for line in f:
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self.terrain.append(line)
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2020-04-03 23:07:12 +02:00
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self.tileSize = int(self.screen.mapSize/20)
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2020-04-03 19:36:13 +02:00
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self.tileWidth = len(self.terrain[0])
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self.tileHeight = len(self.terrain)
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self.width = self.tileWidth * self.tileSize
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self.height = self.tileHeight * self.tileSize
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self.terrainDraw()
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def terrainDraw(self):
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for row, tiles in enumerate(self.terrain):
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for col, tile in enumerate(tiles):
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if tile == 'w':
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2020-04-03 23:07:12 +02:00
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self.screen.draw(TerrainTile('wall.png', self.tileSize), Locations.MAP, col*self.tileSize, row*self.tileSize)
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elif tile == ',':
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self.screen.draw(TerrainTile('floor.png', self.tileSize), Locations.MAP, col*self.tileSize, row*self.tileSize)
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elif tile == '.':
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self.screen.draw(TerrainTile('grass.png', self.tileSize), Locations.MAP, col*self.tileSize, row*self.tileSize)
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2020-04-03 19:36:13 +02:00
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