Mateusz
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c96ecc64d8
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README.md add A* information in Sterowanie
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2020-04-27 14:17:48 +02:00 |
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389183a4c2
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Zaktualizuj 'route-planning.md'
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2020-04-27 12:14:02 +00:00 |
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Mateusz
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b433b588f5
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route-planning.md change screenshots to code mark
delete screenshots files
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2020-04-27 14:06:23 +02:00 |
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Mateusz
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ddb30859d1
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route-planning.md "u" more visible and correct project progress
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2020-04-27 14:00:13 +02:00 |
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Mateusz
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3632a9ffbb
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route-planning.md add all screenshots and correct project progress section
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2020-04-27 13:41:58 +02:00 |
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Mateusz
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ae551703fd
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add screenshots folder and images to route-planning.md raport
correct path in environment.md
style progress in route-planning.md
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2020-04-27 13:33:01 +02:00 |
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Mateusz
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b23865b090
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route-planning.md - successor function content
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2020-04-27 12:47:59 +02:00 |
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Mateusz
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a6a8812ace
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route-planning.md - file links corrections
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2020-04-27 12:23:40 +02:00 |
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Mateusz
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5a4228fcff
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route-planning.md - space corrections #1
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2020-04-27 12:15:48 +02:00 |
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Mateusz
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20c3c269de
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route-planning.md - endline corrections #1
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2020-04-27 12:08:30 +02:00 |
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Mateusz
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0d8d9309ae
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Raport route-planning.md main loop describe
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2020-04-27 12:05:24 +02:00 |
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Mateusz
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b4624c4c56
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raport progress
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2020-04-27 11:06:14 +02:00 |
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6fbc9184f4
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Algorithm now picks up items
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2020-04-26 20:22:16 +02:00 |
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Michał Czekański
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a6b717935f
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Extract clicks on collidables to new method - make code clear
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2020-04-26 18:45:07 +02:00 |
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Michał Czekański
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013e8b524d
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Add new getTileOnCoord method
New method uses pygame.rect.collidepoint method which doesn't need exact tile's coordinates
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2020-04-26 18:42:00 +02:00 |
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Michał Czekański
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2ba090b2d4
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Add debug printing terrain tiles under mouse click
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2020-04-26 18:41:05 +02:00 |
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Michał Czekański
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87fc6bea1f
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Fix not adding grass tiles to terrainTilesList
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2020-04-26 18:34:38 +02:00 |
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Michał Czekański
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08d425b938
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Fix sea being not collidable
Player can't walk over sea
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2020-04-26 18:11:54 +02:00 |
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Michał Czekański
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1255ab8e16
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Fix problems with pathfinding to some map locations and add go-to on click
succesor method fixed
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2020-04-26 18:09:02 +02:00 |
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Michał Czekański
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31d2bf0009
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Fix random A* target selection
There was try catch catching all Exceptions, now it's only catching IndexErrors
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2020-04-26 16:33:39 +02:00 |
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Michał Czekański
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dee9ebb77c
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Fix not stepping on final entity
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2020-04-26 16:04:47 +02:00 |
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Michał Czekański
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b12c969d14
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Add changes to last move detection
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2020-04-26 15:20:17 +02:00 |
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Michał Czekański
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1edaa1f74e
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If A* destination is entity - disable stepping on it
Player shouldn't step on berry or rabbit, etc...
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2020-04-26 14:41:22 +02:00 |
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Michał Czekański
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f1e0c3c593
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Add automatic player movement delay
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2020-04-26 14:33:04 +02:00 |
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Michał Czekański
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b8abacd4cc
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Add picking random target for A* algorithm
When user clicks "u" key target is being picked.
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2020-04-26 14:13:27 +02:00 |
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Michał Czekański
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ab1b4e9efc
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Fix going to target in goToTarget method
Disabled trying to retrieve moves from empty movement list.
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2020-04-26 14:12:54 +02:00 |
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Michał Czekański
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d5c9f5f801
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Fix player rotation
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2020-04-26 14:09:35 +02:00 |
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Michał Czekański
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a5569f0b8f
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Disable player stats lowering for A* test
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2020-04-26 14:08:38 +02:00 |
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Michał Czekański
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0151413cdd
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Merge remote-tracking branch 'origin/latestThing' into latestThing
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2020-04-26 13:47:40 +02:00 |
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Michał Czekański
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5facbfb2fd
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Update A_star so that it generates some movements (not always correct)
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2020-04-26 13:47:22 +02:00 |
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Mateusz
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53ee1e1f10
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refactor and describe map lists and methods
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2020-04-26 13:36:19 +02:00 |
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Michał Czekański
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deeba7c740
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Spaghetti code, not working
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2020-04-26 03:59:09 +02:00 |
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Michał Czekański
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39b689d8f0
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Merge remote-tracking branch 'origin/terrainTilesList' into NewMovementFinishing
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2020-04-26 01:39:18 +02:00 |
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Mateusz
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8b9d953553
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add terrainTilesList
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2020-04-26 01:37:27 +02:00 |
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Michał Czekański
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b7f4bc6101
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Merge remote-tracking branch 'origin/NewMovement' into NewMovementFinishing
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2020-04-26 01:08:58 +02:00 |
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Mateusz
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c14ed38df2
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add clay sprite and route-planning document skelethon
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2020-04-26 01:08:15 +02:00 |
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Michał Czekański
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7a79ccc9c2
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Finish graphSearch method in AutomaticMovement.py
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2020-04-26 00:55:36 +02:00 |
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Michał Czekański
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e01dfeb85a
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Change priority method in AutomaticMovement.py
Now priority method calculates pr for given node
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2020-04-26 00:22:03 +02:00 |
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Michał Czekański
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2e6f2db543
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Merge remote-tracking branch 'origin/NewMovement' into NewMovementFinishing
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2020-04-26 00:18:37 +02:00 |
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Michał Czekański
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b6234b1a93
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Move node class to separate AStarNode.py file
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2020-04-26 00:13:31 +02:00 |
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Michał Czekański
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b296fbe492
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Rename coords field to state
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2020-04-26 00:06:20 +02:00 |
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Michał Czekański
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5af76a1b16
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Change succesor method in AutomaticMovement.py
Now succesor takes state as an argument and returns all possible moves for that state.
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2020-04-26 00:03:38 +02:00 |
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Michał Czekański
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cdcf5fb052
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Add coordination field in node class
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2020-04-25 23:56:07 +02:00 |
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Michał Czekański
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cef686a74f
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Add method calculating new state with given action
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2020-04-25 23:55:31 +02:00 |
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Mateusz
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d44274397d
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describe sprites costs
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2020-04-25 23:34:49 +02:00 |
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Mateusz
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91efd32d87
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add clay sprite
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2020-04-25 23:34:18 +02:00 |
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Mateusz
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4d6de52e8c
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add cost attribute
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2020-04-25 23:33:55 +02:00 |
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Michał Czekański
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7d9dd06d09
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Add import new class in Game.py
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2020-04-25 23:19:41 +02:00 |
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Michał Czekański
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e6c36eea8d
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Add partially finished AutomaticMovement class
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2020-04-25 23:19:19 +02:00 |
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Michał Czekański
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0084750629
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Add todo at TerrainTile class
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2020-04-25 23:18:29 +02:00 |
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