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</Reference>
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<Reference Include="Unity.2D.IK.Editor">
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<HintPath>C:/Users/alicj/Desktop/Scriptum/Library/ScriptAssemblies/Unity.2D.IK.Editor.dll</HintPath>
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</Reference>
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<Reference Include="Unity.2D.Sprite.Editor">
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2022-06-14 15:54:28 +02:00
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</Reference>
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<Reference Include="Unity.2D.Psdimporter.Editor">
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2022-06-14 15:54:28 +02:00
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2022-05-03 15:06:15 +02:00
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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