2022-04-19 16:18:30 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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2022-05-29 12:33:43 +02:00
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using System;
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2022-04-19 16:18:30 +02:00
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2022-05-15 18:54:59 +02:00
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public class PickableController : MonoBehaviour
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{
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public EquippableItem item;
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2022-05-15 18:54:59 +02:00
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public void Start()
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{
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item.Name = gameObject.name;
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2022-06-02 18:32:18 +02:00
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string pickaxe = PlayerPrefs.GetString("pickaxe1");
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if(pickaxe == "picked")
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{
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2022-06-12 11:28:14 +02:00
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gameObject.SetActive(false);
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2022-06-02 18:32:18 +02:00
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}
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2022-05-15 18:54:59 +02:00
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}
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2022-04-19 16:18:30 +02:00
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.tag == "Player")
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{
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2022-05-15 18:54:59 +02:00
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InventoryManager.Instance.AddToInventory(this.item);
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2022-06-02 18:32:18 +02:00
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string pickaxe = "picked";
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PlayerPrefs.SetString("pickaxe1", pickaxe);
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2022-06-12 17:18:43 +02:00
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gameObject.SetActive(false);
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2022-04-19 16:18:30 +02:00
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}
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}
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}
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