Scriptum/Assets/Scripts/Item/PickableController.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
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using System;
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public class PickableController : MonoBehaviour
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{
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public EquippableItem item;
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public void Start()
{
item.Name = gameObject.name;
string pickaxe = PlayerPrefs.GetString("pickaxe1");
if(pickaxe == "picked")
{
gameObject.SetActive(false);
}
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}
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private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
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InventoryManager.Instance.AddToInventory(this.item);
string pickaxe = "picked";
PlayerPrefs.SetString("pickaxe1", pickaxe);
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Destroy(gameObject);
}
}
}