2022-06-03 10:34:31 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class NewGame : MonoBehaviour
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{
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public void ResetSettings()
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{
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2022-10-02 18:45:58 +02:00
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// when new game is started, clear all rememberred vars (for now, added for this one with dynamic names)
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PlayerPrefs.DeleteAll();
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// !!! TODO do local save in other way !!!
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// !!! comment on changed elements
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2022-06-03 10:34:31 +02:00
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int rock = 1;
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2022-11-03 20:30:40 +01:00
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PlayerPrefs.SetInt("rock", rock); // Is it used anywhere? I have not found it
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2022-10-02 18:45:58 +02:00
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/*
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string pickaxe1 = "create";
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PlayerPrefs.SetString("pickaxe1", pickaxe1);
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*/
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2022-10-23 13:29:22 +02:00
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PlayerPrefs.SetFloat("exp", 0);
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PlayerPrefs.SetInt("lvl", 1);
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PlayerPrefs.SetFloat("maxExp", 10);
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2022-11-14 22:22:08 +01:00
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2022-06-03 10:34:31 +02:00
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string name = "none";
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PlayerPrefs.SetString("name", name);
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2022-10-02 18:45:58 +02:00
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2022-11-14 22:22:08 +01:00
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int isQuest = 1;
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PlayerPrefs.SetInt("lumberjack", isQuest);
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2022-10-02 18:45:58 +02:00
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/*
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int isKilled = 0;
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PlayerPrefs.SetInt("bat0", isKilled);
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PlayerPrefs.SetInt("bat1", isKilled);
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PlayerPrefs.SetInt("skeleton0", isKilled);
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PlayerPrefs.SetInt("slime0", isKilled);
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PlayerPrefs.SetInt("slime1", isKilled);
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*/
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2022-06-15 16:32:14 +02:00
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float health = 10.0f;
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2022-11-14 22:22:08 +01:00
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PlayerPrefs.SetFloat("maxHealth", 10);
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PlayerPrefs.SetFloat("health", 10);
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2022-10-02 18:45:58 +02:00
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//PlayerPrefs.SetInt("continued", 0);
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2022-11-03 20:30:40 +01:00
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PlayerPrefs.SetInt("rock", 0); // Is it used anywhere? I have not found it
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2022-10-02 18:45:58 +02:00
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//PlayerPrefs.SetInt("goldOre", 0);
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2022-06-15 19:54:44 +02:00
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PlayerPrefs.SetInt("pickaxe", 0);
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2022-11-03 20:30:40 +01:00
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2022-11-14 22:22:08 +01:00
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PlayerPrefs.SetInt("healthPoints", 0);
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PlayerPrefs.SetInt("defensePoints", 0);
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PlayerPrefs.SetInt("StrengthPoints", 0);
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PlayerPrefs.SetInt("IntelligencePoints", 0);
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2022-11-03 20:30:40 +01:00
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OnMapAppearanceMethod.Gateway = OnMapAppearanceMethodEnum.NewGame;
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2022-06-03 10:34:31 +02:00
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}
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}
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