2021-03-27 22:07:55 +01:00
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import random
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2021-03-13 21:16:35 +01:00
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import pygame
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2021-03-30 21:01:54 +02:00
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from Constants import SQUARE_SIZE, GREEN, RIGHT, LEFT, UP, DOWN, COLS, ROWS, DECOY, ATOMIC_BOMB, CHEMICAL_BOMB, \
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CLAYMORE, LAND_MINE
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2021-03-16 18:53:26 +01:00
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from Engine.Board import Board
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from Engine.Agent import Agent
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2021-03-27 22:07:55 +01:00
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from Engine.BombFactory import BombFactory
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from Engine.Point import Point
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2021-03-27 22:16:28 +01:00
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from Engine.Stone import Stone
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2021-04-12 22:54:33 +02:00
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from Engine.PathFinder import PathFinder
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2021-03-27 22:07:55 +01:00
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2021-03-13 21:16:35 +01:00
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class Game:
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def __init__(self, win):
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2021-03-27 22:07:55 +01:00
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self._init(win)
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2021-03-13 21:16:35 +01:00
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self.win = win
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2021-03-27 22:07:55 +01:00
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self.randomizeObject()
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pygame.display.update()
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2021-03-13 21:16:35 +01:00
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2021-03-30 21:01:54 +02:00
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def _init(self, win):
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2021-03-27 22:07:55 +01:00
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self.board = Board(win)
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2021-03-30 21:01:54 +02:00
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self.agent = Agent(Point(0, 0))
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2021-03-13 21:16:35 +01:00
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self.turn = GREEN
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2021-03-16 18:53:26 +01:00
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self.goingDown = True
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2021-03-13 21:16:35 +01:00
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def update(self):
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2021-03-30 23:10:20 +02:00
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self.agent.defuse(self.board.getBomb(self.agent.getPoint()))
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2021-03-15 19:58:20 +01:00
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self.board.drawSquares(self.win)
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2021-03-27 22:07:55 +01:00
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self.board.drawBombs()
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2021-04-12 22:54:33 +02:00
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self.board.drawStones()
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2021-03-30 21:01:54 +02:00
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self.board.drawAgent(self.win, self.agent)
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2021-03-13 21:16:35 +01:00
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pygame.display.update()
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2021-03-16 18:53:26 +01:00
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def move(self):
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2021-04-13 19:32:08 +02:00
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point = self.agent.getPoint()
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if self.goingDown:
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if point.getY() + 1 < ROWS:
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point.y += 1
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elif point.getX() + 1 < COLS:
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point.x += 1
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self.goingDown = not self.goingDown
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else:
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if point.getY() - 1 >= 0:
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point.y -= 1
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elif point.getX() + 1 < COLS:
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point.x += 1
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self.goingDown = not self.goingDown
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self.agent.rotateImage(point)
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self.agent.point = point
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#self.moveSequence()
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2021-04-12 22:54:33 +02:00
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def moveSequence(self):
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pathfinder = PathFinder(self.board)
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for point in pathfinder.findPath(Point(0,0), Point(5,5)):
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self.agent.point = point
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self.update()
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2021-03-27 22:07:55 +01:00
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def randomizeObject(self):
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i = 0
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2021-04-12 22:54:33 +02:00
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while i < 5:
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point = Point(random.randint(0, 9), random.randint(0, 9))
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2021-03-30 23:10:20 +02:00
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if(point.getX() == 0 and point.getY() == 0):
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continue;
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2021-03-27 22:07:55 +01:00
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if point not in self.board.bombMap:
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2021-03-27 22:16:28 +01:00
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object = self.pickObject(random.randint(0, 4))
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self.board.bombMap[point] = object
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i += 1
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r = 5
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2021-04-12 22:54:33 +02:00
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j = 0
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while j < r:
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point = Point(random.randint(0, 9), random.randint(0, 9))
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if (point.getX() == 0 and point.getY() == 0):
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continue;
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if point not in self.board.bombMap and point not in self.board.stoneMap:
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object = Stone()
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self.board.stoneMap[point] = object
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j += 1
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2021-03-27 22:07:55 +01:00
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2021-03-27 22:16:28 +01:00
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def pickObject(self, rand):
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if rand == 0:
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return BombFactory.create(DECOY)
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elif rand == 1:
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return BombFactory.create(CHEMICAL_BOMB)
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2021-03-30 21:01:54 +02:00
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elif rand == 2:
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2021-03-27 22:07:55 +01:00
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return BombFactory.create(ATOMIC_BOMB)
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elif rand == 3:
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return BombFactory.create(CLAYMORE)
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elif rand == 4:
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return BombFactory.create(LAND_MINE)
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2021-04-12 22:54:33 +02:00
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2021-04-13 19:32:08 +02:00
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def findBomb(self):
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pass
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2021-04-12 22:54:33 +02:00
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def finalState(self):
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j = 0
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for key in self.board.bombMap:
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bomb = self.board.bombMap[key]
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if not bomb.isDefused:
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j += 1
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return j == 0
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