refactoring code and add functionality to the tractor like harvesting, irrigating, etc.
This commit is contained in:
parent
815f85c78f
commit
d92c015daa
@ -4,7 +4,7 @@ import pygame
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from config import *
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from app.board import Board
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from app.agent import Agent
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from app.tractor import Tractor
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class App:
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@ -13,7 +13,7 @@ class App:
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self.__screen = None
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self.__clock = None
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self.__board = Board()
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self.__agent = Agent()
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self.__tractor = Tractor(self.__board)
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def initialize(self):
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pygame.init()
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@ -28,19 +28,36 @@ class App:
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def loop_handler(self):
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self.__board.draw(self.__screen)
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self.__agent.draw(self.__screen)
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self.__tractor.draw(self.__screen)
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def keys_pressed_handler(self):
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keys = pygame.key.get_pressed()
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if keys[pygame.K_UP]:
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self.__agent.move_up()
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self.__tractor.move_up()
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print(self.__tractor)
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if keys[pygame.K_DOWN]:
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self.__agent.move_down()
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self.__tractor.move_down()
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print(self.__tractor)
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if keys[pygame.K_LEFT]:
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self.__agent.move_left()
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self.__tractor.move_left()
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print(self.__tractor)
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if keys[pygame.K_RIGHT]:
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self.__agent.move_right()
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self.__tractor.move_right()
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print(self.__tractor)
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if keys[pygame.K_h]:
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self.__tractor.harvest()
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if keys[pygame.K_v]:
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self.__tractor.sow()
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if keys[pygame.K_n]:
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self.__tractor.hydrate()
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if keys[pygame.K_f]:
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self.__tractor.fertilize()
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def update_screen(self):
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pygame.display.flip()
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32
app/agent.py
32
app/agent.py
@ -1,32 +0,0 @@
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#!/usr/bin/python3
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from images import *
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from config import *
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class Agent:
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def __init__(self):
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self.__pos_x = (int(HORIZONTAL_NUM_OF_FIELDS/2)-1)*FIELD_SIZE
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self.__pos_y = (int(VERTICAL_NUM_OF_FIELDS/2)-1)*FIELD_SIZE
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self.__move = FIELD_SIZE
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def draw(self, screen: pygame.Surface):
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tractorrect.size = (FIELD_SIZE, FIELD_SIZE)
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tractorrect.center = (self.__pos_x + FIELD_SIZE/2, self.__pos_y + FIELD_SIZE/2)
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screen.blit(tractor, tractorrect)
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def move_up(self):
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if self.__pos_y - self.__move >= 0:
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self.__pos_y -= self.__move
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def move_down(self):
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if self.__pos_y + self.__move + FIELD_SIZE <= HEIGHT:
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self.__pos_y += self.__move
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def move_left(self):
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if self.__pos_x - self.__move >= 0:
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self.__pos_x -= self.__move
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def move_right(self):
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if self.__pos_x + self.__move + FIELD_SIZE <= WIDTH:
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self.__pos_x += self.__move
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20
app/base_field.py
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20
app/base_field.py
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@ -0,0 +1,20 @@
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import pygame
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from config import *
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class BaseField:
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def __init__(self, img_path: str):
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self._img_path = img_path
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def draw_field(self, screen: pygame.Surface, pos_x: int, pos_y: int, is_centered: bool = False, size: tuple = None):
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img = pygame.image.load(self._img_path)
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scale = pygame.transform.scale(img, (FIELD_SIZE, FIELD_SIZE))
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rect = img.get_rect()
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if is_centered:
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rect.center = (pos_x, pos_y)
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else:
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rect.topleft = (pos_x, pos_y)
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if size is not None:
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rect.size = (FIELD_SIZE, FIELD_SIZE)
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screen.blit(scale, rect)
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48
app/board.py
48
app/board.py
@ -1,50 +1,44 @@
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#!/usr/bin/python3
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import pygame
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import random
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from images import *
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from config import *
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from app.fields import *
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from app.utils import get_class
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class Board:
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def __init__(self):
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self.__fields = []
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self.generate_board()
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self.create_board()
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self.fill()
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self.generate_board()
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# print(self.__fields)
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def generate_board(self):
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def get_fields(self):
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return self.__fields
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def create_board(self):
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for i in range(HORIZONTAL_NUM_OF_FIELDS):
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self.__fields.append([])
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for j in range(VERTICAL_NUM_OF_FIELDS):
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self.__fields[i].append(None)
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def fill(self):
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# colors = [C_RED, C_GREEN, C_BLUE]
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for i in range(len(self.__fields)):
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for j in range(len(self.__fields[i])):
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self.__fields[i][j] = random.choice(soilType)
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self.__fields[i][j] = random.choice(FIELD_TYPES).capitalize()
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def generate_board(self):
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for x in range(len(self.__fields)):
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for y in range(len(self.__fields[x])):
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field_type = self.__fields[x][y]
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c = get_class("app.fields", field_type)
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field = c()
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self.__fields[x][y] = field
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def draw(self, screen: pygame.Surface):
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for x in range(len(self.__fields)):
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for y in range(len(self.__fields[x])):
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obj = self.__fields[x][y]
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pos_x = x * FIELD_SIZE + FIELD_SIZE//2
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pos_y = y * FIELD_SIZE + FIELD_SIZE//2
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if obj == 'grass':
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grassrect.center = (pos_x, pos_y)
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screen.blit(grass, grassrect)
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if obj == 'corn':
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cornrect.center = (pos_x, pos_y)
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screen.blit(corn, cornrect)
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if obj == 'sunflower':
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sunflowerrect.center = (pos_x, pos_y)
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screen.blit(sunflower, sunflowerrect)
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if obj == 'sand':
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sandrect.center = (pos_x, pos_y)
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screen.blit(sand, sandrect)
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if obj == 'clay':
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clayrect.center = (pos_x , pos_y)
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screen.blit(clay, clayrect)
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field = self.__fields[x][y]
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pos_x = x * FIELD_SIZE
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pos_y = y * FIELD_SIZE
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field.draw_field(screen, pos_x, pos_y)
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61
app/fields.py
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61
app/fields.py
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@ -0,0 +1,61 @@
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#!/usr/bin/python3
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import os
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from app.base_field import BaseField
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from config import *
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class Soil(BaseField):
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def __init__(self, img_path: str):
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super().__init__(img_path)
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class Crops(BaseField):
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price = 0
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def __init__(self, img_path: str):
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super().__init__(img_path)
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self.weight = 1.0
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class Plant(BaseField):
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def __init__(self, img_path: str):
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super().__init__(img_path)
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self.is_hydrated = False
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class Clay(Soil):
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def __init__(self):
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super().__init__(os.path.join(RESOURCE_DIR, f"{CLAY}.{PNG}"))
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self.is_fertilized = False
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class Sand(Soil):
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def __init__(self):
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super().__init__(os.path.join(RESOURCE_DIR, f"{SAND}.{PNG}"))
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self.is_sowed = False
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self.is_hydrated = False
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class Grass(Plant):
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def __init__(self):
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super().__init__(os.path.join(RESOURCE_DIR, f"{GRASS}.{PNG}"))
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class Sunflower(Crops):
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price = 7.90
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def __init__(self):
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super().__init__(os.path.join(RESOURCE_DIR, f"{SUNFLOWER}.{PNG}"))
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class Corn(Crops):
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price = 9.15
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def __init__(self):
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super().__init__(os.path.join(RESOURCE_DIR, f"{CORN}.{PNG}"))
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CROPS = (Sunflower.__name__, Corn.__name__)
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PLANTS = (Grass.__name__,)
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SOILS = (Clay.__name__, Sand.__name__)
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138
app/tractor.py
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138
app/tractor.py
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@ -0,0 +1,138 @@
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#!/usr/bin/python3
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import random
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import pygame
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import os
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import time
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from threading import Thread
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from typing import Union
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from app.base_field import BaseField
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from app.board import Board
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from app.utils import get_class
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from app.fields import CROPS, PLANTS, SOILS, Sand, Clay
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from config import *
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from app.fields import Plant, Soil, Crops
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class Tractor(BaseField):
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def __init__(self, board: Board):
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super().__init__(os.path.join(RESOURCE_DIR, f"{TRACTOR}.{PNG}"))
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self.__pos_x = (int(HORIZONTAL_NUM_OF_FIELDS / 2) - 1) * FIELD_SIZE
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self.__pos_y = (int(VERTICAL_NUM_OF_FIELDS / 2) - 1) * FIELD_SIZE
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self.__move = FIELD_SIZE
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self.__board = board
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self.__harvested_corps = []
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def draw(self, screen: pygame.Surface):
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self.draw_field(screen, self.__pos_x + FIELD_SIZE / 2, self.__pos_y + FIELD_SIZE / 2,
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is_centered=True, size=(FIELD_SIZE, FIELD_SIZE))
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# Key methods handlers
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def move_up(self):
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if self.__pos_y - self.__move >= 0:
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self.__pos_y -= self.__move
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def move_down(self):
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if self.__pos_y + self.__move + FIELD_SIZE <= HEIGHT:
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self.__pos_y += self.__move
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def move_left(self):
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if self.__pos_x - self.__move >= 0:
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self.__pos_x -= self.__move
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def move_right(self):
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if self.__pos_x + self.__move + FIELD_SIZE <= WIDTH:
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self.__pos_x += self.__move
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def hydrate(self):
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if self.check_field(Sand):
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field = self.get_field_from_board()
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if not field.is_hydrated and field.is_sowed:
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print('Hydrate soil')
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self.irrigate_sand(field)
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elif self.check_field(Plant):
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field = self.get_field_from_board()
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if not field.is_hydrated:
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print("Hydrate plant")
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self.irrigate_plants(field)
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def sow(self):
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field = self.get_field_from_board()
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if self.check_field(Sand) and not field.is_sowed:
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print('Sow')
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field.is_sowed = True
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def harvest(self):
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if self.check_field(Crops):
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print('Harvest')
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field = self.get_field_from_board()
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self.harvest_crops(field)
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self.get_result_of_harvesting()
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def fertilize(self):
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if self.check_field(Clay):
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print('Fertilize soil')
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field = self.get_field_from_board()
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self.fertilize_clay(field)
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################################################################################
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def fertilize_clay(self, field: Clay):
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field.is_fertilized = True
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self.do_action((Sand.__name__,))
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def irrigate_plants(self, field: Plant):
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field.is_hydrated = True
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self.do_time_action(CROPS)
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def irrigate_sand(self, field: Sand):
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field.is_hydrated = True
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self.do_time_action(PLANTS)
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def harvest_crops(self, field: Crops):
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self.__harvested_corps.append(type(field).__name__)
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self.do_action(SOILS)
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def do_action(self, TYPE: tuple):
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choosen_type = random.choice(TYPE)
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obj = get_class("app.fields", choosen_type)
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x, y = self.get_position()
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self.__board.get_fields()[x][y] = obj()
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def do_time_action(self, TYPE: tuple):
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thread = Thread(target=self.do_time_action_handler, args=(TYPE,), daemon=True)
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thread.start()
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def do_time_action_handler(self, TYPE: tuple):
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time.sleep(TIME_OF_GROWING)
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self.do_action(TYPE)
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def check_field(self, class_name: Union[type(Plant), type(Crops), type(Soil)]):
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if isinstance(self.get_field_from_board(), class_name):
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return True
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return False
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def get_field_from_board(self):
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x, y = self.get_position()
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return self.__board.get_fields()[x][y]
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def get_position(self):
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x = self.__pos_x // FIELD_SIZE
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y = self.__pos_y // FIELD_SIZE
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return x, y
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def get_result_of_harvesting(self):
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crops = set(self.__harvested_corps)
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result = 0.0
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for crop in crops:
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amount = self.__harvested_corps.count(crop)
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print(f"{amount} x {crop}")
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result += amount * get_class("app.fields", crop).price
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print(f"Price for collected crops: {result:.2f}")
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def __str__(self):
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x, y = self.get_position()
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return f"Position: {x}:{y} - {type(self.__board.get_fields()[x][y]).__name__}"
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8
app/utils.py
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8
app/utils.py
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#!/usr/bin/python3
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from importlib import import_module
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def get_class(module: str, class_name: str):
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m = import_module(module)
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c = getattr(m, class_name)
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return c
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39
config.py
39
config.py
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#!/usr/bin/python3
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import os
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__all__ = (
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'WIDTH', 'HEIGHT', 'FIELD_SIZE',
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'VERTICAL_NUM_OF_FIELDS', 'HORIZONTAL_NUM_OF_FIELDS',
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'C_RED', 'C_GREEN', 'C_BLUE', 'C_BLACK',
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'FPS','CAPTION'
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'FPS', 'CAPTION', 'RESOURCE_DIR', 'TRACTOR', 'PNG',
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'SAND', 'CLAY', 'GRASS', 'CORN', 'SUNFLOWER',
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'FIELD_TYPES','TIME_OF_GROWING'
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)
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# Board settings:
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VERTICAL_NUM_OF_FIELDS = 6
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HORIZONTAL_NUM_OF_FIELDS = 6
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VERTICAL_NUM_OF_FIELDS = 9
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HORIZONTAL_NUM_OF_FIELDS = 12
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FIELD_SIZE = 60
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WIDTH = HORIZONTAL_NUM_OF_FIELDS * FIELD_SIZE
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HEIGHT = VERTICAL_NUM_OF_FIELDS * FIELD_SIZE
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# Colors of Fields
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C_RED = (255, 0, 0)
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C_GREEN = (0, 255, 0)
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C_BLUE = (0, 0, 255)
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C_BLACK = (0, 0, 0)
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# Other settings
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FPS = 10
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CAPTION = 'Tractor'
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# Path
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BASE_DIR = os.path.dirname(__file__)
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RESOURCE_DIR = os.path.join(BASE_DIR, 'resources')
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# Picture format
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PNG = "png"
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# Tractor settings
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TRACTOR = 'tractor'
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# Types of Fields
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SAND = 'sand'
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CLAY = 'clay'
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GRASS = 'grass'
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CORN = 'corn'
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SUNFLOWER = 'sunflower'
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FIELD_TYPES = (SAND, CLAY, GRASS, CORN, SUNFLOWER)
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# Times
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TIME_OF_GROWING = 2
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31
images.py
31
images.py
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import pygame
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from config import *
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soilType = ('sand','clay', 'grass', 'corn', 'sunflower')
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tractor_scale = pygame.image.load("resources/tractor.png")
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tractor = pygame.transform.scale(tractor_scale, (FIELD_SIZE, FIELD_SIZE))
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clay_scale= pygame.image.load("resources/clay.png")
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clay = pygame.transform.scale(clay_scale, (FIELD_SIZE, FIELD_SIZE))
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sand_scale = pygame.image.load("resources/sand.png")
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sand = pygame.transform.scale(sand_scale, (FIELD_SIZE, FIELD_SIZE))
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grass_scale = pygame.image.load("resources/grass.png")
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grass = pygame.transform.scale(grass_scale, (FIELD_SIZE, FIELD_SIZE))
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corn_scale = pygame.image.load("resources/corn.png")
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corn = pygame.transform.scale(corn_scale, (FIELD_SIZE, FIELD_SIZE))
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sunflower_scale = pygame.image.load("resources/sunflower.png")
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sunflower = pygame.transform.scale(sunflower_scale, (FIELD_SIZE, FIELD_SIZE))
|
||||
|
||||
tractorrect = tractor.get_rect()
|
||||
clayrect = clay.get_rect()
|
||||
sandrect = sand.get_rect()
|
||||
grassrect = grass.get_rect()
|
||||
cornrect = corn.get_rect()
|
||||
sunflowerrect = sunflower.get_rect()
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user