Remove redundant code

This commit is contained in:
Jakub Klupieć 2021-05-10 14:31:26 +02:00
parent fe9ef781fb
commit 9d0e4acfa3

View File

@ -21,14 +21,3 @@ class MovementSystem(esper.Processor):
pos.position[1] - moving.target[1] * 32) < 0.1 * mov.speed: pos.position[1] - moving.target[1] * 32) < 0.1 * mov.speed:
pos.position = [moving.target[0] * 32, moving.target[1] * 32] pos.position = [moving.target[0] * 32, moving.target[1] * 32]
self.world.remove_component(ent, MovingComponent) self.world.remove_component(ent, MovingComponent)
# if moving.direction[0] != 0:
# pos.position[0] += moving.direction[0] * mov.speed * dt / 100
# if abs(moving.movement_target[0] * 32 - pos.position[0]) < 0.1 * mov.speed:
# pos.position = [moving.movement_target[0] * 32, moving.movement_target[1] * 32]
# self.world.remove_component(ent, MovingComponent)
# else:
# pos.position[1] += moving.direction[1] * mov.speed * dt / 100
# if abs(pos.position[1] - moving.movement_target[1] * 32) < 0.1 * mov.speed:
# pos.position = [moving.movement_target[0] * 32, moving.movement_target[1] * 32]
# self.world.remove_component(ent, MovingComponent)