Add more biomes for variety
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@ -21,8 +21,11 @@ class TileGenerator:
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Biomes = [
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Biomes = [
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BiomePreset("Desert", min_height=0.2, min_moisture=0, min_heat=0.5, tiles=[Tiles["Grass1"], Tiles["Grass2"],
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BiomePreset("Desert", min_height=0.2, min_moisture=0, min_heat=0.5, tiles=[Tiles["Grass1"], Tiles["Grass2"],
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Tiles["Grass3"], Tiles["Grass4"]]),
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Tiles["Grass3"], Tiles["Grass4"]]),
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BiomePreset("Forest", min_height=0.2, min_moisture=0.4, min_heat=0.4, tiles=[Tiles["Sand"]]),
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BiomePreset("Grassland", min_height=0.2, min_moisture=0.5, min_heat=0.3, tiles=[Tiles["Sand"]]),
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BiomePreset("Grassland", min_height=0.2, min_moisture=0.5, min_heat=0.3, tiles=[Tiles["Sand"]]),
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BiomePreset("Marsh", min_height=0.1, min_moisture=0.6, min_heat=0.2, tiles=[Tiles["Puddle"]])
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BiomePreset("Marsh", min_height=0.3, min_moisture=0.5, min_heat=0.62, tiles=[Tiles["Puddle"]]),
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BiomePreset("Ocean", min_height=0, min_moisture=0, min_heat=0, tiles=[Tiles["Sand"]]),
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BiomePreset("Tundra", min_height=0.2, min_moisture=0, min_heat=0, tiles=[Tiles["Puddle"]])
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]
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]
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@staticmethod
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@staticmethod
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