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9918bf64d8
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merged GameOverScreen branch
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2021-05-18 19:46:04 +02:00 |
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Tomek Sidoruk
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cc7c556d0c
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add time mine explosion detection and game over screen
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2021-05-16 17:34:05 +02:00 |
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af238a6ed6
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added agent movement animations; redefined game loop; added turn counting; adjusted classes; fixed a bug; code refactoring
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2021-05-12 14:33:26 +02:00 |
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0fc5cedae6
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redesigned in-game gui; added UiComponentsList class; added goal highlighting; fixed some bugs; code refactoring
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2021-05-11 20:30:01 +02:00 |
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36258b11d0
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Fixed cost and priority calculation
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2021-05-09 02:06:13 +02:00 |
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7d16dcc616
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Merge branch 'master' into a_star
# Conflicts:
# main.py
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2021-05-09 01:17:09 +02:00 |
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8ffdacd603
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coordinated project modules; fully implemented blitting using display_assets.py; updated maps; fixed some bugs
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2021-05-07 22:26:58 +02:00 |
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46b6db6c00
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made ui components inherit one from the other; added new ui components functionality; improved "menu"
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2021-05-07 13:54:42 +02:00 |
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d8f1101bc6
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minor changes in main; code refactoring
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2021-05-05 13:48:48 +02:00 |
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7f13631996
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implemented a_star with simple heuristics
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2021-05-05 12:51:41 +02:00 |
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Tomek Sidoruk
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0d2955f90a
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refacetor
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2021-05-04 21:40:18 +02:00 |
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Tomek Sidoruk
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7d7281db06
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remove unwanted shortingof sllep
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2021-05-04 16:46:38 +02:00 |
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Tomek Sidoruk
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5773c6e1bb
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added prompt to asking user of target coorfinates
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2021-05-04 16:43:01 +02:00 |
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s452635
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b9128bc7c8
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added display_assets, added new tiles (mud, grass and concrete)
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2021-05-03 20:03:32 +02:00 |
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s452635
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d47e46313c
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added coords to background
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2021-05-02 21:04:41 +02:00 |
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7b87cb71ed
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merged bfs into master
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2021-04-18 18:23:14 +02:00 |
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be43e8aeb8
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adjusted JsonGenerator class; added newly generated map; minor code refactoring
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2021-04-17 23:22:27 +02:00 |
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b9bda6f883
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fixed mine in GOAL bug
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2021-04-17 21:33:50 +02:00 |
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fd6fabfc00
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merged new agent, display_assets and bfs
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2021-04-17 19:56:34 +02:00 |
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Jakub Danilewicz
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1d9e45c631
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Movemen has been moved to agent, functions are all there ready to be used. Also new functions in project_constants in Direction Class
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2021-04-17 18:03:16 +02:00 |
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s452635
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a8424a3859
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added sapper asset direction, moved blitting sapper to a separate function called from main
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2021-04-17 15:29:36 +02:00 |
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3f5d27e414
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changed coordinates naming convention to (row, column)
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2021-04-11 19:04:06 +02:00 |
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4cf9d57fa0
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delete 'mines_models/tests.py'
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2021-03-27 13:32:18 +01:00 |
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0d30245e20
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added FPS control
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2021-03-16 06:41:40 +01:00 |
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s452635
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aa4762867b
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little bit of code clean-up
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2021-03-14 19:18:23 +01:00 |
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691fcb1ca9
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reformated code to meet PEP 8 standards
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2021-03-14 18:27:12 +01:00 |
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Jakub Danilewicz
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8d29c7078f
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Added simple movement with usage of arrow keys. Those functions have been declared in Minefield class (temporarily)
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2021-03-14 11:32:44 +01:00 |
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54d9133751
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fully implemented random map generation
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2021-03-12 21:25:33 +01:00 |
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7a735106bd
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implemented minefield, tiles and mines
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2021-03-12 11:49:19 +01:00 |
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bf0760588c
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minor main and constants refactors
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2021-03-12 09:55:59 +01:00 |
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s452635
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cb61ee5147
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new assets
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2021-03-11 18:51:43 +01:00 |
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s452635
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0a41eb42ae
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sample assets
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2021-03-11 03:30:38 +01:00 |
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s452635
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3cbca8a3f1
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initial project structure, dummy background
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2021-03-11 01:20:13 +01:00 |
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c9a3beccb5
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initial commit
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2021-03-10 14:01:17 +01:00 |
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