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70fb44f69e
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implemented new disarming in auto mode
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2021-06-06 22:00:42 +02:00 |
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9b20be5248
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merged master to decision_trees
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2021-05-23 18:04:44 +02:00 |
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439e27625c
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Merge branch 'autonomic_stroll'
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2021-05-23 08:48:29 +02:00 |
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90e9dcd6ff
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Merge branch 'master' into autonomic_stroll
# Conflicts:
# main.py
# minefield.py
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2021-05-23 06:50:59 +02:00 |
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s452635
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7ef7c24339
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created a package for objects, changed ui into a package
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2021-05-23 06:14:12 +02:00 |
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ad5864c7f8
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Merge branch 'master' into decision_trees
# Conflicts:
# main.py
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2021-05-22 23:57:48 +02:00 |
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dd024fa404
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added Game class; code rework in main; adjusted some classes; minor improvments in InputBox
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2021-05-21 14:08:45 +02:00 |
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9755ddc96d
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Dodanie fukncji rozbrajania min w klasie minefield.
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2021-05-20 15:01:09 +02:00 |
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096d506553
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added hash function and hash enums
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2021-05-20 00:44:06 +02:00 |
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3c263e57e7
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implemented setting random mines as targets
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2021-05-19 23:44:56 +02:00 |
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7fe9e0958c
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diversified agents speed on different terrain types; temporarily disabled GameOver screen
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2021-05-18 20:37:31 +02:00 |
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af238a6ed6
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added agent movement animations; redefined game loop; added turn counting; adjusted classes; fixed a bug; code refactoring
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2021-05-12 14:33:26 +02:00 |
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8ffdacd603
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coordinated project modules; fully implemented blitting using display_assets.py; updated maps; fixed some bugs
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2021-05-07 22:26:58 +02:00 |
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Jakub Danilewicz
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436a155b7e
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Dodany Enum Terrain; Dodany koszt na Tile; Używana jest nowa mapa testowa (reskin secondmap)
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2021-05-07 19:58:16 +02:00 |
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s452635
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fa5339685d
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moved and removed blitting from minefield
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2021-05-03 20:33:17 +02:00 |
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s452635
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d47e46313c
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added coords to background
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2021-05-02 21:04:41 +02:00 |
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fd6fabfc00
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merged new agent, display_assets and bfs
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2021-04-17 19:56:34 +02:00 |
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s452635
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a8424a3859
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added sapper asset direction, moved blitting sapper to a separate function called from main
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2021-04-17 15:29:36 +02:00 |
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925350569d
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changed move validation return type to Boolean
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2021-04-14 22:41:07 +02:00 |
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s452635
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9e429dff9f
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Merge remote-tracking branch 'origin/master'
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2021-04-14 12:01:31 +02:00 |
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s452635
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84431ca398
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robotic assets
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2021-04-14 12:01:20 +02:00 |
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c2a80c56ab
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minor Minefield changes
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2021-04-11 19:29:12 +02:00 |
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3f5d27e414
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changed coordinates naming convention to (row, column)
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2021-04-11 19:04:06 +02:00 |
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a90cc61586
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added different mine types recognition and creation in Minefield
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2021-03-27 21:41:57 +01:00 |
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4cf9d57fa0
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delete 'mines_models/tests.py'
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2021-03-27 13:32:18 +01:00 |
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1ccb1277fc
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added turn counter, updated next move validation
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2021-03-26 16:29:53 +01:00 |
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37b4107aa4
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implemented new mine types and corresponding classes
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2021-03-26 15:46:00 +01:00 |
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s452635
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aa4762867b
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little bit of code clean-up
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2021-03-14 19:18:23 +01:00 |
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a61e1c03b3
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Forbade stepping on the mines, deleted event_interpreter.py
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2021-03-14 18:25:12 +01:00 |
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Jakub Danilewicz
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8d29c7078f
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Added simple movement with usage of arrow keys. Those functions have been declared in Minefield class (temporarily)
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2021-03-14 11:32:44 +01:00 |
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54d9133751
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fully implemented random map generation
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2021-03-12 21:25:33 +01:00 |
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7a735106bd
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implemented minefield, tiles and mines
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2021-03-12 11:49:19 +01:00 |
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