SprytnyTraktor/py.py

43 lines
2.7 KiB
Python
Raw Normal View History

2021-04-24 00:04:19 +02:00
import astar
2021-03-21 12:40:13 +01:00
import definitions
2021-04-09 22:49:58 +02:00
import graph
import map
2021-03-21 12:40:13 +01:00
import plant
import pygame
import station
2021-05-15 22:41:07 +02:00
import treelearn
2021-03-21 12:40:13 +01:00
import tractor
pygame.display.set_caption("Smart Tractor")
def main():
2021-04-03 11:24:39 +02:00
#tworzenie podstawowych obiektów
map1 = map.Map([])
map1.create_base_map()
2021-04-10 18:24:13 +02:00
move_list = []
amount_of_seeds_dict = {"beetroot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "carrot": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "potato": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE, "wheat": definitions.TRACTOR_AMOUNT_OF_SEEDS_EACH_TYPE}
collected_plants_dict = {"beetroot": 0, "carrot": 0, "potato": 0, "wheat": 0}
2021-03-27 21:31:22 +01:00
fertilizer_dict = {"beetroot": definitions.TRACTOR_FERTILIZER, "carrot": definitions.TRACTOR_FERTILIZER, "potato": definitions.TRACTOR_FERTILIZER, "wheat": definitions.TRACTOR_FERTILIZER}
station1 = station.Station(collected_plants_dict)
tractor1 = tractor.Tractor(amount_of_seeds_dict, collected_plants_dict, definitions.TRACTOR_DIRECTION_NORTH, fertilizer_dict, definitions.TRACTOR_FUEL, definitions.TRACTOR_WATER_LEVEL, 0, 0)
tractor1_rect = pygame.Rect(tractor1.get_x(), tractor1.get_y(), definitions.BLOCK_SIZE, definitions.BLOCK_SIZE)
clock = pygame.time.Clock()
2021-05-15 22:41:07 +02:00
treelearn.treelearn()
run = True
2021-04-03 11:24:39 +02:00
while run: #pętla główna programu
2021-03-21 12:40:13 +01:00
clock.tick(definitions.FPS)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
2021-04-09 14:57:52 +02:00
map1.draw_window(tractor1, tractor1_rect)
if not move_list and plant.Plant.if_any_mature_plant(map1) is True: #jeżeli są jakieś ruchy do wykonania w move_list oraz istnieje jakaś dojrzała roślina
istate = graph.Istate(tractor1.get_direction(), tractor1.get_x() / definitions.BLOCK_SIZE, tractor1.get_y() / definitions.BLOCK_SIZE) #stan początkowy traktora (jego orientacja oraz jego aktualne współrzędne)
2021-04-24 00:04:19 +02:00
#move_list = (graph.graphsearch([], [], istate, graph.succ, plant.Plant.get_closest_mature_plant(map1, tractor1))) #lista z ruchami, które należy po kolei wykonać, graph
2021-04-24 20:43:09 +02:00
move_list = (astar.graphsearch([], [], istate, graph.succ, plant.Plant.get_closest_mature_plant(map1, istate), astar.f, map1)) #lista z ruchami, które należy po kolei wykonać, astar
elif move_list: #jeżeli move_list nie jest pusta
tractor1.handle_movement(move_list.pop(0), tractor1_rect) #wykonaj kolejny ruch oraz zdejmij ten ruch z początku listy
2021-04-10 18:24:13 +02:00
else:
tractor1.handle_random_movement(tractor1_rect) #wykonuj losowe ruchy
tractor1.do_work(map1, station1, tractor1_rect) #wykonaj pracę na danym polu
plant.Plant.grow_plants(map1) #zwiększ poziom dojrzałości roślin
pygame.quit()
if __name__ == "__main__":
main()