AI_PRO/main.py

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import pygame
# wersja 1.05
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from pygame import sysfont
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from Main import Board, driving, drawUI
from Main.Tractor import Tractor
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from Main.TractorAction import action
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from Main.TractorLoad import TillageUnit
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from Main.constants import *
pygame.init()
display = pygame.display.set_mode((DISPLAY_SIZE_HORIZONTAL, DISPLAY_SIZE_VERTICAL))
pygame.display.set_caption('Tractor')
working = True
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cruiseControl = False
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lastDirection = "RIGHT"
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horizontal_change = 0
vertical_change = 0
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hitchCounter = 0
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loadCounter = 0
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board = Board.generate()
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tractor = Tractor(horizontal_index=0, vertical_index=0, hitch="nothing", header=False)
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tillageUnit = TillageUnit("Nothing")
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tractor.turnOnEngine()
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clock = pygame.time.Clock()
while working:
for event in pygame.event.get():
if event.type == pygame.QUIT:
working = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_SPACE:
field = board[tractor.horizontal_index][tractor.vertical_index]
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field.state = action(field, tractor, tillageUnit)
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if event.key == pygame.K_q:
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hitchCounter = (hitchCounter + 1) % 3
if hitchCounter == 0:
tractor.hitch = "Crop Trailer"
if hitchCounter == 1:
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print(type(tillageUnit))
print(isinstance(tillageUnit, TillageUnit))
tractor.hitch = tillageUnit
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if hitchCounter == 2:
tractor.hitch = "Nothing"
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if event.key == pygame.K_w:
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if tractor.header:
tractor.header = False
else:
tractor.header = True
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if event.key == pygame.K_e:
loadCounter = (loadCounter+1)%4
if loadCounter == 0:
tillageUnit.load = "Nothing"
elif loadCounter == 1:
tillageUnit.load = "Seeds"
elif loadCounter == 2:
tillageUnit.load = "Water"
elif loadCounter == 3:
tillageUnit.load = "Fertilizer"
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horizontal_change, vertical_change = driving.manualTurning(event, tractor.horizontal_index,
tractor.vertical_index, horizontal_change,
vertical_change)
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tractor.horizontal_index += horizontal_change
tractor.vertical_index += vertical_change
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horizontal_change, vertical_change = driving.cruiseControl(cruiseControl, horizontal_change, vertical_change,
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tractor)
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direction = driving.getDirection(horizontal_change, vertical_change)
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field = board[tractor.horizontal_index][tractor.vertical_index]
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if direction != "STOP":
lastDirection = direction
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drawUI.drawUI(board, display, tractor, direction, tillageUnit, field)
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else:
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drawUI.drawUI(board, display, tractor, lastDirection, tillageUnit, field)
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clock.tick(FPS)
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tractor.reduce_fuel()
print(tractor.fuel_tank)
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print(tractor.horizontal_index + horizontal_change, " ", tractor.vertical_index + vertical_change)
print(horizontal_change, " ", vertical_change)
pygame.quit()
quit()