tubks
|
06fa35aa0f
|
genetic algorithm integrated with optimizing player's stats
|
2021-06-16 05:20:40 +02:00 |
|
tubks
|
5b89648f69
|
genetic algorithm with decision tree in progress
|
2021-06-16 03:45:23 +02:00 |
|
|
fe3f9bf4fe
|
Added recognition of content in boxes using neural network
|
2021-06-15 23:14:10 +02:00 |
|
tubks
|
63c9ebaf0d
|
decision tree suspended, map enlargened, boxes with names
|
2021-06-02 02:29:04 +02:00 |
|
tubks
|
de2e2b7e00
|
player uses a decision tree generated in R, two types of monsters, icon rotating
|
2021-05-19 03:17:08 +02:00 |
|
tubks
|
00356fde40
|
player prepares a list of data necessary for decision making, weapon getters used
|
2021-05-18 18:31:11 +02:00 |
|
tubks
|
d5b132290c
|
hp, gold and position visualized
|
2021-05-10 20:04:13 +02:00 |
|
kabix09
|
42aec48676
|
code refactor - change var names & dir structure
|
2021-05-03 00:23:18 +02:00 |
|
|
e0cd0a5d85
|
implemented a* with manhattan heuristics and nodes
|
2021-04-28 03:02:59 +02:00 |
|
kabix09
|
da9fdc0bb9
|
merged jakfit-feature-treesearch and jak-dev
|
2021-04-25 22:48:55 +02:00 |
|
kabix09
|
3b69b78d11
|
add .gitignore
|
2021-04-25 01:17:44 +02:00 |
|
tubks
|
97e762fd08
|
agent finding the way to multiple chests, stopping after there are none on the board
|
2021-04-14 02:48:54 +02:00 |
|
tubks
|
99ca90e29a
|
fixed wrong initial orientation
|
2021-04-14 01:54:52 +02:00 |
|
tubks
|
5d83e51c73
|
player uses bfs to find the shortest route to a chest while avoiding enemies
|
2021-04-14 01:30:57 +02:00 |
|
tubks
|
0969564c3f
|
integrating bfs search and player movement in progress
|
2021-04-13 23:08:57 +02:00 |
|
|
20577797fb
|
Konwertowanie współrzędnych na akcje - praca w toku...
|
2021-04-13 16:59:43 +02:00 |
|
Niebby
|
9049316049
|
added BFS based search for finding chests and avoiding creatures
|
2021-04-13 15:41:09 +02:00 |
|
|
d77f74ca59
|
added moveFwd() and rotate() to agent
|
2021-04-12 23:42:09 +02:00 |
|
Niebby
|
3917fbf26d
|
New sprites
|
2021-03-31 01:55:17 +02:00 |
|
tubks
|
2c1097d6a9
|
fixed placing monsters and boxes on the same cell (no longer possible)
|
2021-03-30 23:36:19 +02:00 |
|
tubks
|
1acb7d42d7
|
working model with agent collecting gold, having some stats, weapons and armors, fighting with enemies + a random enemy picture
|
2021-03-30 14:17:54 +02:00 |
|
|
999d85d235
|
Debugowanie
|
2021-03-29 15:00:23 +02:00 |
|
|
b4b2a90714
|
Debugowanie
|
2021-03-29 14:46:05 +02:00 |
|
|
58db58d8ba
|
Przykładowe obiekty - broń, pancerze i przeciwnicy
|
2021-03-29 13:51:48 +02:00 |
|
|
b110d7ca06
|
Klasy agentów - poszerzone i dostosowane do reprezentacji wiedzy
Jeszcze nie testowane
|
2021-03-29 13:50:59 +02:00 |
|
Niebby
|
b39c20da5f
|
added sprites and made them render as agents in visualisation
|
2021-03-28 15:23:14 +02:00 |
|
|
020b1aa6a1
|
agent walking correctly among boxes
|
2021-03-16 23:02:16 +01:00 |
|
|
ef8dd038a6
|
agent walking until he meets an object
|
2021-03-16 16:06:56 +01:00 |
|
|
ee00c85b80
|
added agent to the map, error handling of boxes placed at the same square
|
2021-03-16 15:36:24 +01:00 |
|
|
a68d384226
|
initial map model; visualisation with boxes
|
2021-03-13 17:41:38 +01:00 |
|
|
edca1c742a
|
Prześlij pliki do ''
Plik "agent.py" zawierający klasy gracza, potworów i skrzyń wraz z procedurami interakcji pomiędzy nimi
|
2021-03-13 17:38:07 +01:00 |
|
|
1373ea2da7
|
Initial commit
|
2021-03-03 13:03:13 +01:00 |
|