Commit Graph

32 Commits

Author SHA1 Message Date
tubks
06fa35aa0f genetic algorithm integrated with optimizing player's stats 2021-06-16 05:20:40 +02:00
tubks
5b89648f69 genetic algorithm with decision tree in progress 2021-06-16 03:45:23 +02:00
fe3f9bf4fe Added recognition of content in boxes using neural network 2021-06-15 23:14:10 +02:00
tubks
63c9ebaf0d decision tree suspended, map enlargened, boxes with names 2021-06-02 02:29:04 +02:00
tubks
de2e2b7e00 player uses a decision tree generated in R, two types of monsters, icon rotating 2021-05-19 03:17:08 +02:00
tubks
00356fde40 player prepares a list of data necessary for decision making, weapon getters used 2021-05-18 18:31:11 +02:00
tubks
d5b132290c hp, gold and position visualized 2021-05-10 20:04:13 +02:00
kabix09
42aec48676 code refactor - change var names & dir structure 2021-05-03 00:23:18 +02:00
e0cd0a5d85 implemented a* with manhattan heuristics and nodes 2021-04-28 03:02:59 +02:00
kabix09
da9fdc0bb9 merged jakfit-feature-treesearch and jak-dev 2021-04-25 22:48:55 +02:00
kabix09
3b69b78d11 add .gitignore 2021-04-25 01:17:44 +02:00
tubks
97e762fd08 agent finding the way to multiple chests, stopping after there are none on the board 2021-04-14 02:48:54 +02:00
tubks
99ca90e29a fixed wrong initial orientation 2021-04-14 01:54:52 +02:00
tubks
5d83e51c73 player uses bfs to find the shortest route to a chest while avoiding enemies 2021-04-14 01:30:57 +02:00
tubks
0969564c3f integrating bfs search and player movement in progress 2021-04-13 23:08:57 +02:00
20577797fb Konwertowanie współrzędnych na akcje - praca w toku... 2021-04-13 16:59:43 +02:00
Niebby
9049316049 added BFS based search for finding chests and avoiding creatures 2021-04-13 15:41:09 +02:00
d77f74ca59 added moveFwd() and rotate() to agent 2021-04-12 23:42:09 +02:00
Niebby
3917fbf26d New sprites 2021-03-31 01:55:17 +02:00
tubks
2c1097d6a9 fixed placing monsters and boxes on the same cell (no longer possible) 2021-03-30 23:36:19 +02:00
tubks
1acb7d42d7 working model with agent collecting gold, having some stats, weapons and armors, fighting with enemies + a random enemy picture 2021-03-30 14:17:54 +02:00
999d85d235 Debugowanie 2021-03-29 15:00:23 +02:00
b4b2a90714 Debugowanie 2021-03-29 14:46:05 +02:00
58db58d8ba Przykładowe obiekty - broń, pancerze i przeciwnicy 2021-03-29 13:51:48 +02:00
b110d7ca06 Klasy agentów - poszerzone i dostosowane do reprezentacji wiedzy
Jeszcze nie testowane
2021-03-29 13:50:59 +02:00
Niebby
b39c20da5f added sprites and made them render as agents in visualisation 2021-03-28 15:23:14 +02:00
020b1aa6a1 agent walking correctly among boxes 2021-03-16 23:02:16 +01:00
ef8dd038a6 agent walking until he meets an object 2021-03-16 16:06:56 +01:00
ee00c85b80 added agent to the map, error handling of boxes placed at the same square 2021-03-16 15:36:24 +01:00
a68d384226 initial map model; visualisation with boxes 2021-03-13 17:41:38 +01:00
edca1c742a Prześlij pliki do ''
Plik "agent.py" zawierający klasy gracza, potworów i skrzyń wraz z procedurami interakcji pomiędzy nimi
2021-03-13 17:38:07 +01:00
1373ea2da7 Initial commit 2021-03-03 13:03:13 +01:00