Commit Graph

16 Commits

Author SHA1 Message Date
tubks
06fa35aa0f genetic algorithm integrated with optimizing player's stats 2021-06-16 05:20:40 +02:00
tubks
5b89648f69 genetic algorithm with decision tree in progress 2021-06-16 03:45:23 +02:00
fe3f9bf4fe Added recognition of content in boxes using neural network 2021-06-15 23:14:10 +02:00
tubks
63c9ebaf0d decision tree suspended, map enlargened, boxes with names 2021-06-02 02:29:04 +02:00
tubks
de2e2b7e00 player uses a decision tree generated in R, two types of monsters, icon rotating 2021-05-19 03:17:08 +02:00
tubks
d5b132290c hp, gold and position visualized 2021-05-10 20:04:13 +02:00
kabix09
42aec48676 code refactor - change var names & dir structure 2021-05-03 00:23:18 +02:00
e0cd0a5d85 implemented a* with manhattan heuristics and nodes 2021-04-28 03:02:59 +02:00
kabix09
da9fdc0bb9 merged jakfit-feature-treesearch and jak-dev 2021-04-25 22:48:55 +02:00
tubks
0969564c3f integrating bfs search and player movement in progress 2021-04-13 23:08:57 +02:00
Niebby
3917fbf26d New sprites 2021-03-31 01:55:17 +02:00
tubks
2c1097d6a9 fixed placing monsters and boxes on the same cell (no longer possible) 2021-03-30 23:36:19 +02:00
tubks
1acb7d42d7 working model with agent collecting gold, having some stats, weapons and armors, fighting with enemies + a random enemy picture 2021-03-30 14:17:54 +02:00
Niebby
b39c20da5f added sprites and made them render as agents in visualisation 2021-03-28 15:23:14 +02:00
ee00c85b80 added agent to the map, error handling of boxes placed at the same square 2021-03-16 15:36:24 +01:00
a68d384226 initial map model; visualisation with boxes 2021-03-13 17:41:38 +01:00