tubks
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06fa35aa0f
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genetic algorithm integrated with optimizing player's stats
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2021-06-16 05:20:40 +02:00 |
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tubks
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5b89648f69
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genetic algorithm with decision tree in progress
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2021-06-16 03:45:23 +02:00 |
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fe3f9bf4fe
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Added recognition of content in boxes using neural network
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2021-06-15 23:14:10 +02:00 |
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tubks
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63c9ebaf0d
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decision tree suspended, map enlargened, boxes with names
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2021-06-02 02:29:04 +02:00 |
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tubks
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de2e2b7e00
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player uses a decision tree generated in R, two types of monsters, icon rotating
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2021-05-19 03:17:08 +02:00 |
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tubks
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d5b132290c
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hp, gold and position visualized
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2021-05-10 20:04:13 +02:00 |
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kabix09
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42aec48676
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code refactor - change var names & dir structure
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2021-05-03 00:23:18 +02:00 |
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e0cd0a5d85
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implemented a* with manhattan heuristics and nodes
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2021-04-28 03:02:59 +02:00 |
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kabix09
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da9fdc0bb9
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merged jakfit-feature-treesearch and jak-dev
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2021-04-25 22:48:55 +02:00 |
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tubks
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0969564c3f
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integrating bfs search and player movement in progress
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2021-04-13 23:08:57 +02:00 |
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Niebby
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3917fbf26d
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New sprites
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2021-03-31 01:55:17 +02:00 |
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tubks
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2c1097d6a9
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fixed placing monsters and boxes on the same cell (no longer possible)
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2021-03-30 23:36:19 +02:00 |
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tubks
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1acb7d42d7
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working model with agent collecting gold, having some stats, weapons and armors, fighting with enemies + a random enemy picture
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2021-03-30 14:17:54 +02:00 |
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Niebby
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b39c20da5f
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added sprites and made them render as agents in visualisation
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2021-03-28 15:23:14 +02:00 |
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ee00c85b80
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added agent to the map, error handling of boxes placed at the same square
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2021-03-16 15:36:24 +01:00 |
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a68d384226
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initial map model; visualisation with boxes
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2021-03-13 17:41:38 +01:00 |
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