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fe3f9bf4fe
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Added recognition of content in boxes using neural network
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2021-06-15 23:14:10 +02:00 |
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tubks
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63c9ebaf0d
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decision tree suspended, map enlargened, boxes with names
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2021-06-02 02:29:04 +02:00 |
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tubks
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de2e2b7e00
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player uses a decision tree generated in R, two types of monsters, icon rotating
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2021-05-19 03:17:08 +02:00 |
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tubks
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00356fde40
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player prepares a list of data necessary for decision making, weapon getters used
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2021-05-18 18:31:11 +02:00 |
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tubks
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d5b132290c
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hp, gold and position visualized
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2021-05-10 20:04:13 +02:00 |
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kabix09
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42aec48676
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code refactor - change var names & dir structure
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2021-05-03 00:23:18 +02:00 |
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e0cd0a5d85
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implemented a* with manhattan heuristics and nodes
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2021-04-28 03:02:59 +02:00 |
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kabix09
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da9fdc0bb9
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merged jakfit-feature-treesearch and jak-dev
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2021-04-25 22:48:55 +02:00 |
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kabix09
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3b69b78d11
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add .gitignore
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2021-04-25 01:17:44 +02:00 |
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tubks
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97e762fd08
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agent finding the way to multiple chests, stopping after there are none on the board
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2021-04-14 02:48:54 +02:00 |
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tubks
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99ca90e29a
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fixed wrong initial orientation
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2021-04-14 01:54:52 +02:00 |
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tubks
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5d83e51c73
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player uses bfs to find the shortest route to a chest while avoiding enemies
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2021-04-14 01:30:57 +02:00 |
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tubks
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0969564c3f
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integrating bfs search and player movement in progress
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2021-04-13 23:08:57 +02:00 |
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20577797fb
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Konwertowanie współrzędnych na akcje - praca w toku...
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2021-04-13 16:59:43 +02:00 |
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Niebby
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9049316049
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added BFS based search for finding chests and avoiding creatures
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2021-04-13 15:41:09 +02:00 |
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d77f74ca59
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added moveFwd() and rotate() to agent
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2021-04-12 23:42:09 +02:00 |
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Niebby
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3917fbf26d
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New sprites
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2021-03-31 01:55:17 +02:00 |
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tubks
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2c1097d6a9
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fixed placing monsters and boxes on the same cell (no longer possible)
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2021-03-30 23:36:19 +02:00 |
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tubks
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1acb7d42d7
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working model with agent collecting gold, having some stats, weapons and armors, fighting with enemies + a random enemy picture
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2021-03-30 14:17:54 +02:00 |
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999d85d235
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Debugowanie
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2021-03-29 15:00:23 +02:00 |
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b4b2a90714
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Debugowanie
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2021-03-29 14:46:05 +02:00 |
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58db58d8ba
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Przykładowe obiekty - broń, pancerze i przeciwnicy
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2021-03-29 13:51:48 +02:00 |
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b110d7ca06
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Klasy agentów - poszerzone i dostosowane do reprezentacji wiedzy
Jeszcze nie testowane
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2021-03-29 13:50:59 +02:00 |
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Niebby
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b39c20da5f
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added sprites and made them render as agents in visualisation
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2021-03-28 15:23:14 +02:00 |
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020b1aa6a1
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agent walking correctly among boxes
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2021-03-16 23:02:16 +01:00 |
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ef8dd038a6
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agent walking until he meets an object
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2021-03-16 16:06:56 +01:00 |
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ee00c85b80
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added agent to the map, error handling of boxes placed at the same square
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2021-03-16 15:36:24 +01:00 |
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a68d384226
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initial map model; visualisation with boxes
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2021-03-13 17:41:38 +01:00 |
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edca1c742a
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Prześlij pliki do ''
Plik "agent.py" zawierający klasy gracza, potworów i skrzyń wraz z procedurami interakcji pomiędzy nimi
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2021-03-13 17:38:07 +01:00 |
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1373ea2da7
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Initial commit
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2021-03-03 13:03:13 +01:00 |
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