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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime">
|
||||||
|
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|
||||||
|
</Reference>
|
||||||
|
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|
||||||
|
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|
||||||
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||||||
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||||||
|
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|
||||||
|
</Reference>
|
||||||
|
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|
||||||
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||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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|
||||||
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|
||||||
|
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||||||
|
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|
||||||
|
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||||||
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||||||
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|
||||||
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||||||
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||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
</Reference>
|
||||||
|
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|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Csp.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.Encoding">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Encoding.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.Primitives">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.Primitives.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Cryptography.X509Certificates">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Cryptography.X509Certificates.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Security.Principal">
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||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Security.Principal.dll</HintPath>
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||||||
|
</Reference>
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||||||
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<Reference Include="System.Security.SecureString">
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||||||
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||||||
|
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|
||||||
|
<Reference Include="System.Text.Encoding">
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||||||
|
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||||||
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||||||
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||||||
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||||||
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|
||||||
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<Reference Include="System.Threading">
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||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.dll</HintPath>
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||||||
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||||||
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||||||
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|
||||||
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<Reference Include="System.Threading.ThreadPool">
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||||||
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<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.ThreadPool.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Timer">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Threading.Timer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ValueTuple">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.ValueTuple.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.ReaderWriter">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.ReaderWriter.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XDocument">
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||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XDocument.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XmlDocument">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlDocument.dll</HintPath>
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||||||
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||||||
|
<Reference Include="System.Xml.XmlSerializer">
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||||||
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<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XmlSerializer.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.XPath">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.dll</HintPath>
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||||||
|
</Reference>
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||||||
|
<Reference Include="System.Xml.XPath.XDocument">
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||||||
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<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netstandard/System.Xml.XPath.XDocument.dll</HintPath>
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||||||
|
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||||||
|
<Reference Include="System.Numerics.Vectors">
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||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Numerics.Vectors.dll</HintPath>
|
||||||
|
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|
||||||
|
<Reference Include="System.Runtime.InteropServices.WindowsRuntime">
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||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/Extensions/2.0.0/System.Runtime.InteropServices.WindowsRuntime.dll</HintPath>
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|
</Reference>
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||||||
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<Reference Include="mscorlib">
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||||||
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<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/mscorlib.dll</HintPath>
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|
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||||||
|
<Reference Include="System.ComponentModel.Composition">
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|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ComponentModel.Composition.dll</HintPath>
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||||||
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||||||
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<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Data.dll</HintPath>
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||||||
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||||||
|
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<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Drawing.dll</HintPath>
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||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.IO.Compression.FileSystem.dll</HintPath>
|
||||||
|
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|
||||||
|
<Reference Include="System.Net">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Net.dll</HintPath>
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||||||
|
</Reference>
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||||||
|
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|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Numerics.dll</HintPath>
|
||||||
|
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|
||||||
|
<Reference Include="System.Runtime.Serialization">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Runtime.Serialization.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ServiceModel.Web">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.ServiceModel.Web.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Transactions">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Transactions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Web">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Web.dll</HintPath>
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||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Windows">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Windows.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.dll</HintPath>
|
||||||
|
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|
||||||
|
<Reference Include="System.Xml.Linq">
|
||||||
|
<HintPath>D:/Unity/2018.4.29f1/Editor/Data/NetStandard/compat/2.0.0/shims/netfx/System.Xml.Linq.dll</HintPath>
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|
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||||||
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||||||
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|
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|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
<Target Name="GenerateTargetFrameworkMonikerAttribute" />
|
||||||
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
||||||
|
Other similar extension points exist, see Microsoft.Common.targets.
|
||||||
|
<Target Name="BeforeBuild">
|
||||||
|
</Target>
|
||||||
|
<Target Name="AfterBuild">
|
||||||
|
</Target>
|
||||||
|
-->
|
||||||
|
</Project>
|
8
Assets/Animations.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: caf02185ec25aa14f9f2a39900eb7289
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||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
72
Assets/Animations/1jQrQvpg_0.controller
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!91 &9100000
|
||||||
|
AnimatorController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: 1jQrQvpg_0
|
||||||
|
serializedVersion: 5
|
||||||
|
m_AnimatorParameters: []
|
||||||
|
m_AnimatorLayers:
|
||||||
|
- serializedVersion: 5
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_StateMachine: {fileID: 1107159101100866542}
|
||||||
|
m_Mask: {fileID: 0}
|
||||||
|
m_Motions: []
|
||||||
|
m_Behaviours: []
|
||||||
|
m_BlendingMode: 0
|
||||||
|
m_SyncedLayerIndex: -1
|
||||||
|
m_DefaultWeight: 0
|
||||||
|
m_IKPass: 0
|
||||||
|
m_SyncedLayerAffectsTiming: 0
|
||||||
|
m_Controller: {fileID: 9100000}
|
||||||
|
--- !u!1102 &1102787531174956732
|
||||||
|
AnimatorState:
|
||||||
|
serializedVersion: 5
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Explosion
|
||||||
|
m_Speed: 1
|
||||||
|
m_CycleOffset: 0
|
||||||
|
m_Transitions: []
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_Position: {x: 50, y: 50, z: 0}
|
||||||
|
m_IKOnFeet: 0
|
||||||
|
m_WriteDefaultValues: 1
|
||||||
|
m_Mirror: 0
|
||||||
|
m_SpeedParameterActive: 0
|
||||||
|
m_MirrorParameterActive: 0
|
||||||
|
m_CycleOffsetParameterActive: 0
|
||||||
|
m_TimeParameterActive: 0
|
||||||
|
m_Motion: {fileID: 7400000, guid: 2212df12db677bc4cb5325d1db30e18c, type: 2}
|
||||||
|
m_Tag:
|
||||||
|
m_SpeedParameter:
|
||||||
|
m_MirrorParameter:
|
||||||
|
m_CycleOffsetParameter:
|
||||||
|
m_TimeParameter:
|
||||||
|
--- !u!1107 &1107159101100866542
|
||||||
|
AnimatorStateMachine:
|
||||||
|
serializedVersion: 5
|
||||||
|
m_ObjectHideFlags: 1
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Base Layer
|
||||||
|
m_ChildStates:
|
||||||
|
- serializedVersion: 1
|
||||||
|
m_State: {fileID: 1102787531174956732}
|
||||||
|
m_Position: {x: 200, y: 0, z: 0}
|
||||||
|
m_ChildStateMachines: []
|
||||||
|
m_AnyStateTransitions: []
|
||||||
|
m_EntryTransitions: []
|
||||||
|
m_StateMachineTransitions: {}
|
||||||
|
m_StateMachineBehaviours: []
|
||||||
|
m_AnyStatePosition: {x: 50, y: 20, z: 0}
|
||||||
|
m_EntryPosition: {x: 50, y: 120, z: 0}
|
||||||
|
m_ExitPosition: {x: 800, y: 120, z: 0}
|
||||||
|
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
|
||||||
|
m_DefaultState: {fileID: 1102787531174956732}
|
8
Assets/Animations/1jQrQvpg_0.controller.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 16de285b6f77f5347b66c3d66b112623
|
||||||
|
NativeFormatImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
mainObjectFileID: 9100000
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
72
Assets/Animations/Cube.controller
Normal file
@ -0,0 +1,72 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!91 &9100000
|
||||||
|
AnimatorController:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_Name: Cube
|
||||||
|
serializedVersion: 5
|
||||||
|
m_AnimatorParameters: []
|
||||||
|
m_AnimatorLayers:
|
||||||
|
- serializedVersion: 5
|
||||||
|
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5
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vendored
Normal file
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|
36
Assets/Scripts/Bomb.cs
Normal file
@ -0,0 +1,36 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Bomb : MonoBehaviour
|
||||||
|
{
|
||||||
|
public GameObject explosion;
|
||||||
|
public int bombDamage;
|
||||||
|
public float bombSpeed;
|
||||||
|
[HideInInspector]
|
||||||
|
public int pointsPerBomb;
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
this.gameObject.transform.Translate(new Vector3(0, -1, 0) * bombSpeed * Time.deltaTime);
|
||||||
|
}
|
||||||
|
void OnTriggerEnter2D(Collider2D obj)
|
||||||
|
{
|
||||||
|
if(obj.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
PointsManager.points -= pointsPerBomb;
|
||||||
|
obj.gameObject.GetComponent<PlayerCarMuvement>().durability -= bombDamage;
|
||||||
|
Instantiate(explosion, gameObject.transform.position, Quaternion.identity);
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
} else if(obj.gameObject.tag =="Shield")
|
||||||
|
{
|
||||||
|
Instantiate(explosion, gameObject.transform.position, Quaternion.identity);
|
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|
Destroy(this.gameObject);
|
||||||
|
} else if(obj.gameObject.tag =="EndOfTheRoad")
|
||||||
|
{
|
||||||
|
PointsManager.points += pointsPerBomb;
|
||||||
|
Destroy(this.gameObject);
|
||||||
|
}
|
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|
}
|
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|
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|
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33
Assets/Scripts/BonusSpawner.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class BonusSpawner : MonoBehaviour {
|
||||||
|
|
||||||
|
public GameObject[] bonuses;
|
||||||
|
public int minDelay;
|
||||||
|
public int maxDelay;
|
||||||
|
|
||||||
|
private float delay;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
delay = Random.Range(minDelay, maxDelay);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
delay -= Time.deltaTime;
|
||||||
|
if (delay <= 0)
|
||||||
|
{
|
||||||
|
delay = Random.Range(minDelay, maxDelay);
|
||||||
|
SpawnBonus();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void SpawnBonus()
|
||||||
|
{
|
||||||
|
Instantiate(bonuses[(int)Random.Range(0, 2)], new Vector3(Random.Range(-2.3f, 2.3f), 6f, 0), Quaternion.identity);
|
||||||
|
}
|
||||||
|
|
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|
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|