2022-04-28 09:21:32 +02:00
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import copy
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2022-04-07 18:44:33 +02:00
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import settings
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2022-04-07 20:39:55 +02:00
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2022-04-28 09:21:32 +02:00
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class State:
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def __init__(self, direction, x, y):
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self.direction = direction
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self.x = x
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self.y = y
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def get_direction(self):
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return self.direction
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def set_direction(self, direction):
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self.direction = direction
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def get_x(self):
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return self.x
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def set_x(self, x):
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self.x = x
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def get_y(self):
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return self.y
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def set_y(self, y):
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self.y = y
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class Node:
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def __init__(self, action, direction, parent, x, y):
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self.action = action
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self.direction = direction
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self.parent = parent
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self.x = x
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self.y = y
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def get_action(self):
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return self.action
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def set_action(self, action):
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self.action = action
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def get_direction(self):
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return self.direction
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def set_direction(self, direction):
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self.direction = direction
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def get_parent(self):
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return self.parent
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def set_parent(self, parent):
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self.parent = parent
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def get_x(self):
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return self.x
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def set_x(self, x):
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self.x = x
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def get_y(self):
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return self.y
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def set_y(self, y):
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self.y = y
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2022-05-12 21:49:22 +02:00
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def goal_test(goal_test_arr, elem):
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if elem.get_x() == goal_test_arr[0] and elem.get_y() == goal_test_arr[1]:
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2022-04-28 09:21:32 +02:00
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return True
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else:
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2022-04-07 20:39:55 +02:00
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return False
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2022-04-28 09:21:32 +02:00
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2022-05-12 21:49:22 +02:00
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def graph_search(explored, fringe, goal_test_arr, is_state, succ):
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node = Node(None, is_state.get_direction(), None, is_state.get_x(),
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is_state.get_y())
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2022-04-28 09:21:32 +02:00
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fringe.append(node)
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while True:
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if not fringe:
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return False
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elem = fringe.pop(0)
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temp = copy.copy(elem)
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2022-05-12 21:49:22 +02:00
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if goal_test(goal_test_arr,
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elem) is True:
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2022-04-28 09:21:32 +02:00
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return get_moves_list(elem)
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explored.append(elem)
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for (action, state) in succ(
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temp):
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fringe_tuple = []
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explored_tuple = []
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for x in fringe:
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fringe_tuple.append((x.get_direction(), x.get_x(), x.get_y()))
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for x in explored:
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explored_tuple.append((x.get_direction(), x.get_x(), x.get_y()))
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if state not in fringe_tuple and state not in explored_tuple:
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x = Node(action, state[0], elem, state[1],
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state[2])
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fringe.append(x)
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def get_moves_list(node):
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moves_list = []
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while (node.get_parent() != None):
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moves_list.append(node.get_action())
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node = node.get_parent()
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moves_list.reverse()
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return moves_list
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def succ(node):
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actions_list = []
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direction = copy.copy(node.get_direction())
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if direction == 1:
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direction = 4
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else:
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direction = direction - 1
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actions_list.append(("l", (direction, node.get_x(), node.get_y())))
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direction = copy.copy(node.get_direction())
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if direction == 4:
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direction = 1
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else:
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direction = direction + 1
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actions_list.append(("r", (direction, node.get_x(), node.get_y())))
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temp_move_south = node.get_y() + 1
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temp_move_west = node.get_x() - 1
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temp_move_east = node.get_x() + 1
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temp_move_north = node.get_y() - 1
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if is_move_allowed(node) == "x + 1":
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actions_list.append(("f", (node.get_direction(), temp_move_east, node.get_y())))
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elif is_move_allowed(node) == "y - 1":
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actions_list.append(("f", (node.get_direction(), node.get_x(), temp_move_north)))
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elif is_move_allowed(node) == "y + 1":
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actions_list.append(("f", (node.get_direction(), node.get_x(), temp_move_south)))
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elif is_move_allowed(node) == "x - 1":
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actions_list.append(("f", (node.get_direction(), temp_move_west, node.get_y())))
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return actions_list
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def is_move_allowed(node):
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if node.get_direction() == 2 and node.get_x() + 1 < settings.Pygame.width():
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return "x + 1"
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elif node.get_direction() == 1 and node.get_y() - 1 >= 0:
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return "y - 1"
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elif node.get_direction() == 3 and node.get_y() + 1 < settings.Pygame.height():
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return "y + 1"
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elif node.get_direction() == 4 and node.get_x() - 1 >= 0:
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return "x - 1"
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else:
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return False
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