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e31364b21c
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fixed knights_hp + basic attack ^<>v (improvement in progress)
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2022-06-08 12:51:09 +02:00 |
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e8c32ade2a
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Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft into cnn
Conflicts:
common/constants.py
common/helpers.py
requirements.txt
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2022-05-25 19:54:47 +02:00 |
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7ce2f0cc38
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Merge pull request 'decision_tree_impl' (#25) from decision_tree_impl into master
Reviewed-on: s464965/WMICraft#25
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2022-05-18 10:05:08 +02:00 |
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XsedoX
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3fce0a5b57
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uzycie sprite.Group.update() - gdy umrze sprite, to healthbar nie bedzie renderowany
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2022-05-13 10:37:00 +02:00 |
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504cfd1af0
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poprawki do healthbar oraz dostawania obrazen. TRZEBA UZYWAC FUNKCJI W knight.py
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2022-05-11 16:50:14 +02:00 |
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korzepadawid
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1a4f245087
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decision_tree
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2022-05-08 20:36:33 +02:00 |
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dca9c82b70
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health_bar.py - gotowy
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2022-04-28 14:13:59 +02:00 |
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0f6f2354d3
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sprite group w level.py zamienilem na LayeredUpdates() oraz dodałem do każdego sprite'a layer, wiec nie beda na siebie nachodzic nigdy
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2022-04-28 10:18:17 +02:00 |
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1998f94c3d
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Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
Conflicts:
logic/game.py
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2022-04-28 09:51:50 +02:00 |
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c11fdae8a5
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healthbar WIP - team health bars jako klasa health_bar.py
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2022-04-28 09:50:24 +02:00 |
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korzepadawid
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04f17e3293
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feat: a_star without tile costs
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2022-04-12 20:21:29 +02:00 |
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Angelika Iskra
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e98a4da2aa
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finished bfs;
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2022-04-11 12:56:22 +02:00 |
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Angelika Iskra
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57cdb87820
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worked on bfs;
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2022-04-11 12:00:15 +02:00 |
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Angelika Iskra
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8196a5ec62
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bfs - knights are moving but idk where
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2022-04-11 00:01:57 +02:00 |
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Angelika Iskra
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ac74280271
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work on new logic;
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2022-04-10 20:28:50 +02:00 |
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86aa939433
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field zna swoj stan ale go sam nie odswieza(trzeba recznie zmieniac wartosc - todo); field jest teraz spritem(co przyda sie pozniej); spawner.py dostosowany do nowego kodu; game.py dostosowane do zmian; twierdza dalej jest widziana jako 1x1
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2022-04-05 10:47:45 +02:00 |
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d6c281c814
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random monster images and stats added (monsters, knights)
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2022-03-24 21:45:17 +01:00 |
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Angelika Iskra
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cacb305d47
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added castle;
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2022-03-24 16:32:14 +01:00 |
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25d46a1baf
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monsters v2 (max będzie v4)
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2022-03-24 13:09:43 +01:00 |
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bc6aa0a558
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niekompletny update potworów
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2022-03-24 12:54:22 +01:00 |
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korzepadawid
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190b2bec01
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refactor: file structure and cleanup
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2022-03-11 19:42:17 +01:00 |
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