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4e3e68d4c3
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FINISH
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2022-05-18 15:44:07 +02:00 |
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XsedoX
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736dbc9616
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nie potrzeba filderu all
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2022-05-18 10:29:05 +02:00 |
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dc411fae42
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neural network sprawny wraz z interfejsem
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2022-05-17 22:54:56 +02:00 |
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dca9c82b70
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health_bar.py - gotowy
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2022-04-28 14:13:59 +02:00 |
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1998f94c3d
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Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
Conflicts:
logic/game.py
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2022-04-28 09:51:50 +02:00 |
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korzepadawid
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1dbb1a0e4c
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feat: field costs
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2022-04-13 18:35:02 +02:00 |
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korzepadawid
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04f17e3293
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feat: a_star without tile costs
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2022-04-12 20:21:29 +02:00 |
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korzepadawid
|
f4ec5b5869
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feat: models
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2022-04-11 19:18:03 +02:00 |
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e2fad68813
|
Merge branch 'master' of https://git.wmi.amu.edu.pl/s464965/WMICraft
Conflicts:
common/constants.py
logic/game.py
logic/grid.py
models/knight.py
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2022-04-11 17:54:00 +02:00 |
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0a7b6136a5
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healthbar WIP
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2022-04-11 17:51:46 +02:00 |
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Angelika Iskra
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57cdb87820
|
worked on bfs;
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2022-04-11 12:00:15 +02:00 |
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Angelika Iskra
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8196a5ec62
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bfs - knights are moving but idk where
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2022-04-11 00:01:57 +02:00 |
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Angelika Iskra
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ac74280271
|
work on new logic;
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2022-04-10 20:28:50 +02:00 |
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GeorgeTom17
|
7286171207
|
controlling fields with water and trees
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2022-04-06 21:08:32 +02:00 |
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86aa939433
|
field zna swoj stan ale go sam nie odswieza(trzeba recznie zmieniac wartosc - todo); field jest teraz spritem(co przyda sie pozniej); spawner.py dostosowany do nowego kodu; game.py dostosowane do zmian; twierdza dalej jest widziana jako 1x1
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2022-04-05 10:47:45 +02:00 |
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Angelika Iskra
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cacb305d47
|
added castle;
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2022-03-24 16:32:14 +01:00 |
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bc6aa0a558
|
niekompletny update potworów
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2022-03-24 12:54:22 +01:00 |
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korzepadawid
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352f5ecee9
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feat: spawning teams
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2022-03-21 20:30:02 +01:00 |
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korzepadawid
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190b2bec01
|
refactor: file structure and cleanup
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2022-03-11 19:42:17 +01:00 |
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