si23traktor/core/chicken/chicken.py

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import pygame
import random
class Chicken:
def __init__(self, surface, cell_size, cell_number):
self.surface = surface
self.lastVisitedBlocks = [] # Chicken stores last 3 visited blocks
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self.up = pygame.image.load(r'resources/chicken/up.png').convert_alpha()
self.down = pygame.image.load(r'resources/chicken/down.png').convert_alpha()
self.left = pygame.image.load(r'resources/chicken/left.png').convert_alpha()
self.right = pygame.image.load(r'resources/chicken/right.png').convert_alpha()
self.up = pygame.transform.scale(self.up, (cell_size+2, cell_size))
self.down = pygame.transform.scale(self.down, (cell_size, cell_size+2))
self.left = pygame.transform.scale(self.left, (cell_size+2, cell_size+2))
self.right = pygame.transform.scale(self.right, (cell_size+4, cell_size+1))
self.x = 1 # to-check: start pos may be written explicit
self.y = 1
self.angle = 180
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self.direction = 'up'
self.image = self.down
self.step = 0
self.cell_size = cell_size
self.cell_number = cell_number
def move(self, direction):
print('MOVE')
if direction == 'move':
if self.angle == 0 and self.y != 0:
self.y -= 1
if self.angle == 90 and self.x != (self.cell_number-1):
self.x += 1
if self.angle == 180 and self.y != (self.cell_number-1):
self.y += 1
if self.angle == 270 and self.x != 0:
self.x -= 1
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if direction == 'right':
self.angle += 90
if self.angle == 360:
self.angle = 0
if direction == 'left':
self.angle -= 90
if self.angle == -90:
self.angle = 270
if self.angle == 0:
self.image = self.up
if self.angle == 90:
self.image = self.right
if self.angle == 180:
self.image = self.down
if self.angle == 270:
self.image = self.left
self.step = self.step + 1
print(self.x, self.y)
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print('step: ', self.step)
def water(self, xy , plant_list):
for obj in plant_list:
if obj.xy == xy:
obj.state = 1
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def walk(self):
choice = ['up', 'down', 'left', 'right']
if self.x == 450:
choice.pop(3)
if self.x == 0:
choice.pop(2)
if self.y == 0:
choice.pop(0)
if self.y == 450:
choice.pop(1)
self.direction = random.choice(choice)
self.move(self.direction)
def draw(self):
self.surface.blit(self.image, (self.x * self.cell_size, self.y * self.cell_size)) # rotate tractor