81 lines
2.7 KiB
Python
81 lines
2.7 KiB
Python
import pygame
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import random
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class Chicken:
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def __init__(self, surface, cell_size, cell_number):
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self.surface = surface
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self.lastVisitedBlocks = [] # Chicken stores last 3 visited blocks
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self.up = pygame.image.load(r'resources/chicken/up.png').convert_alpha()
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self.down = pygame.image.load(r'resources/chicken/down.png').convert_alpha()
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self.left = pygame.image.load(r'resources/chicken/left.png').convert_alpha()
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self.right = pygame.image.load(r'resources/chicken/right.png').convert_alpha()
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self.up = pygame.transform.scale(self.up, (cell_size+2, cell_size))
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self.down = pygame.transform.scale(self.down, (cell_size, cell_size+2))
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self.left = pygame.transform.scale(self.left, (cell_size+2, cell_size+2))
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self.right = pygame.transform.scale(self.right, (cell_size+4, cell_size+1))
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self.x = 1 # to-check: start pos may be written explicit
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self.y = 1
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self.angle = 180
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self.direction = 'up'
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self.image = self.down
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self.step = 0
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self.cell_size = cell_size
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self.cell_number = cell_number
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def move(self, direction):
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print('MOVE')
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if direction == 'move':
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if self.angle == 0 and self.y != 0:
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self.y -= 1
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if self.angle == 90 and self.x != (self.cell_number-1):
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self.x += 1
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if self.angle == 180 and self.y != (self.cell_number-1):
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self.y += 1
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if self.angle == 270 and self.x != 0:
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self.x -= 1
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if direction == 'right':
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self.angle += 90
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if self.angle == 360:
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self.angle = 0
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if direction == 'left':
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self.angle -= 90
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if self.angle == -90:
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self.angle = 270
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if self.angle == 0:
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self.image = self.up
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if self.angle == 90:
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self.image = self.right
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if self.angle == 180:
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self.image = self.down
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if self.angle == 270:
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self.image = self.left
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self.step = self.step + 1
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print(self.x, self.y)
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print('step: ', self.step)
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def water(self, xy , plant_list):
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for obj in plant_list:
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if obj.xy == xy:
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obj.state = 1
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def walk(self):
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choice = ['up', 'down', 'left', 'right']
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if self.x == 450:
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choice.pop(3)
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if self.x == 0:
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choice.pop(2)
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if self.y == 0:
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choice.pop(0)
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if self.y == 450:
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choice.pop(1)
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self.direction = random.choice(choice)
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self.move(self.direction)
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def draw(self):
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self.surface.blit(self.image, (self.x * self.cell_size, self.y * self.cell_size)) # rotate tractor
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