si23traktor/main.py

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import pygame
import random
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import tractor
import field
import blocks
from pygame.locals import *
from datetime import datetime
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class Game:
cell_size = 50
cell_number = 15
blocks_number = 15
block_dict = {}
def __init__(self):
self.leaf_body = []
self.vege_body = []
self.carrot_body = []
pygame.init()
self.surface = pygame.display.set_mode((self.cell_size*self.cell_number, self.cell_size*self.cell_number)) # initialize a window
self.grass_image = pygame.image.load(r'resources/grass3.png').convert()
self.grass_image = pygame.transform.scale(self.grass_image, (self.cell_size, self.cell_size))
self.blocks = blocks.Blocks(self.surface,self.cell_size)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.leaf_body)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.vege_body)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.carrot_body)
self.blocks.place_blocks(self.surface, self.cell_size, self.leaf_body, 'leaf')
self.blocks.place_blocks(self.surface, self.cell_size, self.vege_body, 'vege')
self.blocks.place_blocks(self.surface, self.cell_size, self.carrot_body, 'carrot')
for i in range(0, self.cell_number*self.cell_number):
x = int(i * self.cell_size)
y = int(i * self.cell_size)
self.surface.blit(self.grass_image, (x, y))
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self.tractor = tractor.Tractor(self.surface, self.cell_size)
self.tractor.draw()
def run(self):
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running = True
clock = pygame.time.Clock()
last_time = datetime.now()
while running:
clock.tick(60) # manual fps control not to overwork the computer
time_now = datetime.now()
for event in pygame.event.get():
if event.type == KEYDOWN:
if pygame.key.get_pressed()[K_ESCAPE]:
running = False
# in case we want to use keyboard
if pygame.key.get_pressed()[K_UP]:
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self.tractor.move('up',self.cell_size)
if pygame.key.get_pressed()[K_DOWN]:
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self.tractor.move('down',self.cell_size)
if pygame.key.get_pressed()[K_LEFT]:
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self.tractor.move('left',self.cell_size)
if pygame.key.get_pressed()[K_RIGHT]:
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self.tractor.move('right',self.cell_size)
elif event.type == QUIT:
running = False
self.surface.fill((140, 203, 97)) # background color
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for i in range(0, self.cell_number):
for k in range(0, self.cell_number):
x = int(i * self.cell_size)
y = int(k * self.cell_size)
self.surface.blit(self.grass_image, (x, y))
#self.blocks.draw_lines(self.cell_number*self.cell_size, self.cell_size)
self.blocks.place_blocks(self.surface, self.cell_size, self.leaf_body, 'leaf')
self.blocks.place_blocks(self.surface, self.cell_size, self.vege_body, 'vege')
self.blocks.place_blocks(self.surface, self.cell_size, self.carrot_body, 'carrot')
self.tractor.draw()
pygame.display.update()
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# if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec
#last_time = datetime.now()
#self.tractor.walk()
#print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})')
if __name__ == '__main__':
game = Game()
game.run()