add main.py (pygame, initial classes, interface) and resources/

This commit is contained in:
mikoMaz 2023-03-10 22:52:29 +01:00
parent e8028d0598
commit e6a9e7a1e0
8 changed files with 164 additions and 0 deletions

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.idea/.gitignore vendored Normal file
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# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml

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<component name="InspectionProjectProfileManager">
<settings>
<option name="USE_PROJECT_PROFILE" value="false" />
<version value="1.0" />
</settings>
</component>

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.idea/misc.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectRootManager" version="2" project-jdk-name="Python 3.10 (si23traktor)" project-jdk-type="Python SDK" />
</project>

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.idea/modules.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/si23traktor.iml" filepath="$PROJECT_DIR$/.idea/si23traktor.iml" />
</modules>
</component>
</project>

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.idea/si23traktor.iml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<module type="PYTHON_MODULE" version="4">
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$">
<excludeFolder url="file://$MODULE_DIR$/venv" />
</content>
<orderEntry type="jdk" jdkName="Python 3.10 (si23traktor)" jdkType="Python SDK" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>

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.idea/vcs.xml Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>

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main.py Normal file
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import pygame
from pygame.locals import *
import random
from datetime import datetime
class Lines:
def __init__(self, parent_scr):
self.parent_scr = parent_scr
def draw_lines(self): # background lines
for i in range(1, 10):
pygame.draw.line(self.parent_scr, (228, 253, 227), (50 * i, 0), (50 * i, 500), 1)
pygame.draw.line(self.parent_scr, (228, 253, 227), (0, 50 * i), (500, 50 * i), 1)
pygame.display.flip()
class Tractor:
def __init__(self, parent_screen):
self.parent_screen = parent_screen
self.block = pygame.image.load(r'resources\arrow.png').convert()
self.x = 100
self.y = 100
self.angle = 0
self.direction = 'up'
def draw(self):
self.parent_screen.fill((120, 120, 0)) # background color
self.parent_screen.blit(self.block, (self.x, self.y))
self.parent_screen.blit(pygame.transform.rotate(self.block, self.angle), (self.x, self.y)) # rotate tractor
pygame.display.flip() # updating screen
def move_left(self):
self.x -= 50
self.angle = 90
self.draw()
def move_right(self):
self.x += 50
self.angle = 270
self.draw()
def move_up(self):
self.y -= 50
self.angle = 0
self.draw()
def move_down(self):
self.y += 50
self.angle = 180
self.draw()
def walk(self):
choice = ['up', 'down', 'left', 'right']
if self.x == 450:
choice.pop(3)
if self.x == 0:
choice.pop(2)
if self.y == 0:
choice.pop(0)
if self.y == 450:
choice.pop(1)
self.direction = random.choice(choice)
if self.direction == 'up':
self.move_up()
if self.direction == 'down':
self.move_down()
if self.direction == 'left':
self.move_left()
if self.direction == 'right':
self.move_right()
class Game:
def __init__(self):
pygame.init()
self.screenWidth = 500
self.screenHeight = 500
self.surface = pygame.display.set_mode((self.screenWidth, self.screenHeight)) # initialize a window
# self.surface.fill((255, 255, 255)) # background color (overwritten by tractor)
self.tractor = Tractor(self.surface)
self.tractor.draw()
self.lines = Lines(self.surface)
def run(self):
running = True
last_time = datetime.now()
self.lines.draw_lines()
while running:
time_now = datetime.now()
for event in pygame.event.get():
if event.type == KEYDOWN:
if pygame.key.get_pressed()[K_ESCAPE]:
running = False
# in case we want to use keyboard
# if pygame.key.get_pressed()[K_UP]:
# self.tractor.move_up()
# if pygame.key.get_pressed()[K_DOWN]:
# self.tractor.move_down()
# if pygame.key.get_pressed()[K_LEFT]:
# self.tractor.move_left()
# if pygame.key.get_pressed()[K_RIGHT]:
# self.tractor.move_right()
elif event.type == QUIT:
running = False
if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec
last_time = datetime.now()
self.tractor.walk()
self.lines.draw_lines()
print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})')
if __name__ == '__main__':
game = Game()
game.run()

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