add tractor event; tractor moves using graph_search

This commit is contained in:
mikoMaz 2023-04-17 10:20:05 +02:00
parent 425a9bf3e2
commit 24894482e4

21
main.py
View File

@ -1,12 +1,11 @@
import os
import pygame
import random
import land
import tractor
import blocks
import graph_search
from pygame.locals import *
from datetime import datetime
class Game:
@ -66,12 +65,14 @@ class Game:
# print(self.potato.get_soil_info().get_irrigation())
running = True
clock = pygame.time.Clock()
# last_time = datetime.now()
move_tractor_event = pygame.USEREVENT + 1
pygame.time.set_timer(move_tractor_event, 1000) # tractor moves every 1000 ms
tractor_next_moves = []
graph_search_object = graph_search.Search(self.cell_size)
while running:
clock.tick(60) # manual fps control not to overwork the computer
# time_now = datetime.now()
for event in pygame.event.get():
if event.type == KEYDOWN:
if pygame.key.get_pressed()[K_ESCAPE]:
@ -92,8 +93,14 @@ class Game:
if pygame.key.get_pressed()[K_q]:
self.tractor.harvest(self.fawn_seed_body, self.fawn_wheat_body, self.cell_size)
self.tractor.put_seed(self.fawn_soil_body, self.fawn_seed_body, self.cell_size)
if event.type == move_tractor_event:
if len(tractor_next_moves) == 0:
random_x = random.randrange(0, self.cell_number * self.cell_size, 50)
random_y = random.randrange(0, self.cell_number * self.cell_size, 50)
tractor_next_moves = graph_search_object.graphsearch(
[self.tractor.x, self.tractor.y, self.tractor.angle], [random_x, random_y])
else:
self.tractor.move(tractor_next_moves.pop(0)[0], self.cell_size, self.cell_number)
elif event.type == QUIT:
running = False