inor fix
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parent
0c3b174078
commit
d3ffe50c91
4
main.py
4
main.py
@ -70,7 +70,7 @@ class Game:
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clock = pygame.time.Clock()
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clock = pygame.time.Clock()
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move_tractor_event = pygame.USEREVENT + 1
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move_tractor_event = pygame.USEREVENT + 1
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pygame.time.set_timer(move_tractor_event, 150) # tractor moves every 1000 ms
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pygame.time.set_timer(move_tractor_event, 100) # tractor moves every 1000 ms
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tractor_next_moves = []
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tractor_next_moves = []
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astar_search_object = astar_search.Search(self.cell_size, self.cell_number)
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astar_search_object = astar_search.Search(self.cell_size, self.cell_number)
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@ -108,7 +108,7 @@ class Game:
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angles = {0: 'UP', 90: 'RIGHT', 270: 'LEFT', 180: 'DOWN'}
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angles = {0: 'UP', 90: 'RIGHT', 270: 'LEFT', 180: 'DOWN'}
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#bandaid to know about stones
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#bandaid to know about stones
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tractor_next_moves = astar_search_object.astarsearch(
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tractor_next_moves = astar_search_object.astarsearch(
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[self.tractor.x, self.tractor.y, angles[self.tractor.angle]], [random_x, random_y], self.stone_body, self.flower_body)
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[self.tractor.x, self.tractor.y, angles[self.tractor.angle]], [random_x, random_y], self.blocks.stones, self.flower_body)
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else:
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else:
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self.tractor.move(tractor_next_moves.pop(0)[0], self.cell_size, self.cell_number)
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self.tractor.move(tractor_next_moves.pop(0)[0], self.cell_size, self.cell_number)
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elif event.type == QUIT:
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elif event.type == QUIT:
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