96 lines
3.8 KiB
Python
96 lines
3.8 KiB
Python
import pygame
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import random
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import tractor
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import blocks
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from pygame.locals import *
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from datetime import datetime
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class Game:
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cell_size = 50
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cell_number = 15 #horizontally
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blocks_number = 15
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def __init__(self):
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self.dead_leaf_body = []
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self.green_leaf_body = []
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self.stone_body = []
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self.flower_body = []
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self.entire_block = {}
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pygame.init()
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self.surface = pygame.display.set_mode((self.cell_size*self.cell_number, self.cell_size*self.cell_number)) # initialize a window
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self.grass_image = pygame.image.load(r'resources/grass.png').convert()
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self.grass_image = pygame.transform.scale(self.grass_image, (self.cell_size, self.cell_size))
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self.bad_grass_image = pygame.image.load(r'resources/bad_grass.png').convert()
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self.bad_grass_image = pygame.transform.scale(self.bad_grass_image, (self.cell_size, self.cell_size))
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self.blocks = blocks.Blocks(self.surface,self.cell_size)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.dead_leaf_body)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.stone_body)
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self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.flower_body)
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self.tractor = tractor.Tractor(self.surface, self.cell_size)
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self.tractor.draw()
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def run(self):
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running = True
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clock = pygame.time.Clock()
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last_time = datetime.now()
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while running:
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clock.tick(60) # manual fps control not to overwork the computer
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time_now = datetime.now()
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for event in pygame.event.get():
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if event.type == KEYDOWN:
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if pygame.key.get_pressed()[K_ESCAPE]:
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running = False
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# in case we want to use keyboard
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if pygame.key.get_pressed()[K_UP]:
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self.tractor.move('up',self.cell_size, self.cell_number)
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if pygame.key.get_pressed()[K_DOWN]:
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self.tractor.move('down',self.cell_size, self.cell_number)
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if pygame.key.get_pressed()[K_LEFT]:
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self.tractor.move('left',self.cell_size, self.cell_number)
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if pygame.key.get_pressed()[K_RIGHT]:
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self.tractor.move('right',self.cell_size, self.cell_number)
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if pygame.key.get_pressed()[K_SPACE]:
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self.tractor.water(self.dead_leaf_body, self.green_leaf_body, self.cell_size)
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elif event.type == QUIT:
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running = False
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self.surface.fill((140, 203, 97)) # background color
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for i in range(0, self.cell_number):
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for k in range(0, self.cell_number):
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x = int(i * self.cell_size)
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y = int(k * self.cell_size)
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self.surface.blit(self.grass_image, (x, y))
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self.blocks.place_blocks(self.surface, self.cell_size, self.dead_leaf_body, 'leaf')
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self.blocks.place_blocks(self.surface, self.cell_size, self.green_leaf_body, 'alive')
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self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone')
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self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower')
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self.tractor.draw()
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pygame.display.update()
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# if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec
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#last_time = datetime.now()
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#self.tractor.walk()
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#print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})')
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if __name__ == '__main__':
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game = Game()
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game.run()
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