si23traktor/main.py

103 lines
4.0 KiB
Python

import os
import pygame
import random
import land
import tractor
import blocks
from pygame.locals import *
from datetime import datetime
class Game:
cell_size = 50
cell_number = 15 #horizontally
blocks_number = 15 # to-check sth is wrong: duplicate(?) and overlap
def __init__(self):
self.dead_leaf_body = []
self.green_leaf_body = []
self.stone_body = []
self.flower_body = []
self.dead_grass_body = []
self.grass_body = []
self.potato_field = []
self.entire_block = {}
pygame.init()
self.surface = pygame.display.set_mode((self.cell_size*self.cell_number, self.cell_size*self.cell_number)) # initialize a window
self.land = land.Land(self.cell_size, self.cell_number, self.grass_body)
self.blocks = blocks.Blocks(self.surface,self.cell_size)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.dead_leaf_body)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.stone_body)
self.blocks.locate_blocks(self.blocks_number, self.cell_number, self.flower_body)
self.potato = blocks.Blocks(self.surface, self.cell_size)
self.potato.locate_soil('black earth', 6, 1, [])
self.tractor = tractor.Tractor(self.surface, self.cell_size)
self.tractor.draw()
def run(self):
print(self.potato.get_soil_info().get_name())
print(self.potato.get_soil_info().get_acidity())
print(self.potato.get_soil_info().get_irrigation())
running = True
clock = pygame.time.Clock()
last_time = datetime.now()
while running:
clock.tick(60) # manual fps control not to overwork the computer
time_now = datetime.now()
for event in pygame.event.get():
if event.type == KEYDOWN:
if pygame.key.get_pressed()[K_ESCAPE]:
running = False
# in case we want to use keyboard
if pygame.key.get_pressed()[K_UP]:
self.tractor.move('up',self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_DOWN]:
self.tractor.move('down',self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_LEFT]:
self.tractor.move('left',self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_RIGHT]:
self.tractor.move('right',self.cell_size, self.cell_number)
if pygame.key.get_pressed()[K_SPACE]:
self.tractor.water(self.dead_leaf_body, self.green_leaf_body, self.cell_size)
#self.tractor.water(self.grass_body, self.dead_grass_body, self.cell_size)
elif event.type == QUIT:
running = False
self.surface.fill((140, 203, 97)) # background color
self.land.place_grass(self.surface, self.cell_number, self.cell_size, self.grass_body, 'good')
#self.land.place_grass(self.surface, self.cell_number, self.cell_size, self.dead_grass_body, 'bad')
self.blocks.place_blocks(self.surface, self.cell_size, self.dead_leaf_body, 'leaf')
self.blocks.place_blocks(self.surface, self.cell_size, self.green_leaf_body, 'alive')
self.blocks.place_blocks(self.surface, self.cell_size, self.stone_body, 'stone')
self.blocks.place_blocks(self.surface, self.cell_size, self.flower_body, 'flower')
self.tractor.draw()
pygame.display.update()
# if (time_now - last_time).total_seconds() > 1: # tractor moves every 1 sec
#last_time = datetime.now()
#self.tractor.walk()
#print(f'x, y = ({int(self.tractor.x / 50)}, {int(self.tractor.y / 50)})')
if __name__ == '__main__':
game = Game()
game.run()