grafika_komputerowa/grk/project/shaders/shader_8_sun.frag

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#version 430 core
uniform vec3 color;
uniform float exposition;
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uniform sampler2D sunTexture;
in vec2 TexCoords;
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out vec4 outColor;
void main()
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{
vec4 texColor = texture(sunTexture, TexCoords);
vec3 brightColor = texColor.rgb * 4.0;
outColor = vec4(vec3(1.0) - exp(-brightColor*exposition),texColor.a);
}