grafika_komputerowa/grk/project/shaders/shader_8_sun.frag

15 lines
311 B
GLSL
Raw Normal View History

2024-01-02 20:54:56 +01:00
#version 430 core
uniform vec3 color;
uniform float exposition;
2024-02-05 22:22:25 +01:00
uniform sampler2D sunTexture;
in vec2 TexCoords;
2024-01-02 20:54:56 +01:00
out vec4 outColor;
void main()
2024-02-05 22:22:25 +01:00
{
vec4 texColor = texture(sunTexture, TexCoords);
vec3 brightColor = texColor.rgb * 4.0;
outColor = vec4(vec3(1.0) - exp(-brightColor*exposition),texColor.a);
}