grafika_komputerowa/grk/project/shaders/shader_skybox.frag

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GLSL
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2024-01-12 23:26:00 +01:00
#version 430 core
uniform samplerCube skybox;
in vec3 texCoord;
out vec4 out_color;
void main()
{
out_color = texture(skybox,texCoord);
}