fixing size of the grid to 10x10

This commit is contained in:
s473561 2023-03-11 13:46:05 +01:00
parent 517b60b7a7
commit c4d21146a9
1 changed files with 7 additions and 7 deletions

14
main.py
View File

@ -2,15 +2,15 @@ import pygame
import sys
pygame.init()
screen = pygame.display.set_mode((1280, 720))
screen = pygame.display.set_mode((980, 980))
c = (0, 150, 0)
def draw_grid():
for y in range(80, 720, 80): # horizontal lines
pygame.draw.line(screen, c, (80, y), (1280 - 80, y), 1)
for x in range(80, 1280, 80): # vertical lines
pygame.draw.line(screen, c, (x, 80), (x, 720 - 80), 1)
for y in range(80, 960, 80): # horizontal lines
pygame.draw.line(screen, c, (80, y), (960 - 80, y), 1)
for x in range(80, 960, 80): # vertical lines
pygame.draw.line(screen, c, (x, 80), (x, 960 - 80), 1)
class Wozek:
@ -36,13 +36,13 @@ def main():
elif event.type == pygame.KEYDOWN and event.key == pygame.K_ESCAPE:
sys.exit(0)
elif event.type == pygame.KEYDOWN and event.key == pygame.K_DOWN:
if wozek.y <= 600:
if wozek.y <= 800:
wozek.y += 80
elif event.type == pygame.KEYDOWN and event.key == pygame.K_UP:
if wozek.y >= 100:
wozek.y -= 80
elif event.type == pygame.KEYDOWN and event.key == pygame.K_RIGHT:
if wozek.x <= 1170:
if wozek.x <= 800:
wozek.x += 80
elif event.type == pygame.KEYDOWN and event.key == pygame.K_LEFT:
if wozek.x >= 100: