deciosion_tree_table_src #15
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DecisionTree/IMG_20230525_193651.jpg
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DecisionTree/decision_based_on_table_script.py
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DecisionTree/decision_based_on_table_script.py
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def read_text_document(file_path): # read given amount of lines (lines of 8 integers)
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string_array = []
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try:
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with open(file_path, 'r') as file:
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# Read each line of the document
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for line in file:
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# Remove trailing newline characters and append to the array
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string_array.append(line.rstrip('\n'))
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except FileNotFoundError:
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print("File not found.")
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return string_array # returns array of lines from the file
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def gen_output(array, second_array): # transcribes line of integers into elemental decisions of shelf "g" and "d"
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if array[0] == 0 or array[0] == 1:
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second_array[0] = "g"
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else:
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second_array[0] = "d"
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if array[1] == 1 or array[1] == 2:
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second_array[1] = "d"
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else:
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second_array[1] = "g"
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if array[2] == 0:
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second_array[2] = "g"
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else:
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second_array[2] = "d"
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if array[3] == 0:
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second_array[3] = "g"
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else:
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second_array[3] = "d"
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if array[4] == 0:
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second_array[4] = "d"
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else:
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second_array[4] = "g"
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if array[5] == 0:
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second_array[5] = "g"
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else:
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second_array[5] = "d"
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if array[6] == 0:
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second_array[6] = "d"
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else:
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second_array[6] = "g"
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if array[7] == 0:
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second_array[7] = "d"
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else:
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second_array[7] = "g"
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def count(array): # count number of g and d and make decision, if same number return 2 instead
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d = 0
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g = 0
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for digit in array:
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if digit == "g":
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g += 1
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else:
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d += 1
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if d > g:
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return 0 # lower shelf
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elif g > d:
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return 1 # upper shelf
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else:
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return 2 # optimisation of space, goes to more empty shelf overall
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file_path = 'file/path/to/input/lines/of/integers'
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examples = read_text_document(file_path) # array of given number of examples from file
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for input in examples:
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digit_array = []
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for char in input:
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# Convert the character to an integer and add it to the array
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digit_array.append(int(char))
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output_array = [None] * 8
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gen_output(digit_array, output_array)
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decision_output = count(output_array)
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if decision_output == 2: # in case d == g, check which shelf is more empty
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if output_array[7] == "g":
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decision_output = 1
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elif output_array[7] == "d":
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decision_output = 0
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print(decision_output) # final decision
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@ -1,10 +1,11 @@
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import secrets, string
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class Etykieta:
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def __init__(self, nadawca, adres, imie, nazwisko, telefon):
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def __init__(self, nadawca, adres, imie, nazwisko, telefon, priorytet):
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self.nadawca = nadawca
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self.adres = adres
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self.imie = imie
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self.nazwisko = nazwisko
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self.telefon = telefon
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self.priorytet = priorytet
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self.id = ''.join(secrets.choice(string.ascii_uppercase + string.digits) for _ in range(9))
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@ -11,6 +11,6 @@ class listOfPackages:
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def zainicjuj_liste_paczek():
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from paczka import Paczka
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packageList = listOfPackages()
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demo_paczka = Paczka('duzy', 10, any, False, any, any, any, any, any)
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demo_paczka = Paczka('duzy', 10, any, False, True, False, any, any, any, any, any)
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packageList.add(demo_paczka)
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return packageList
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@ -4,7 +4,7 @@ import pygame
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class Paczka:
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def __init__(self, rozmiar, waga, kategoria, czy_krucha, nadawca, adres, imie, nazwisko, telefon):
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def __init__(self, rozmiar, waga, kategoria, priorytet, ksztalt, kruchosc, nadawca, adres, imie, nazwisko, telefon):
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self.rozmiar = rozmiar
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self.image = pygame.image.load("images/paczka.png")
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if rozmiar == 'duzy':
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@ -26,10 +26,12 @@ class Paczka:
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self.rozmiar = 'undefined'
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self.waga = waga
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self.kategoria = kategoria
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self.czy_krucha = czy_krucha
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self.priorytet = priorytet
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self.ksztalt = ksztalt
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self.kruchosc = kruchosc
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self.x = 430
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self.y = 400
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self.label = Etykieta(nadawca, adres, imie, nazwisko, telefon)
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self.label = Etykieta(nadawca, adres, imie, nazwisko, telefon, priorytet)
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# zmienia rozmiar obrazka w zaleznosci od rozmiaru
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def __dobierz_rozmiar_obrazka(self):
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