Zadanie 2 stable version
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@ -125,7 +125,7 @@ void display() {
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glUseProgram(shaderProgram);
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glUseProgram(shaderProgram);
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// Ustawienie widoku kamery
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// Ustawienie widoku kamery
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glm::mat4 view = glm::lookAt(glm::vec3(0, 20, 50), glm::vec3(0, 10, 0), glm::vec3(0, 1, 0));
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glm::mat4 view = glm::lookAt(glm::vec3(20, 20, 30), glm::vec3(0, 10, 0), glm::vec3(0, 1, 0));
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glm::mat4 projection = glm::perspective(glm::radians(45.0f), (float)windowWidth / (float)windowHeight, 0.1f, 100.0f);
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glm::mat4 projection = glm::perspective(glm::radians(45.0f), (float)windowWidth / (float)windowHeight, 0.1f, 100.0f);
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// Renderowanie każdej z 10 kul
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// Renderowanie każdej z 10 kul
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