2024-03-10 15:03:56 +01:00
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import pygame
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2024-03-11 21:24:16 +01:00
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import displayControler as dCon
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2024-03-23 13:46:48 +01:00
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import Colors
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import random
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import Image
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2024-03-24 23:30:02 +01:00
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import Roslina
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2024-03-10 15:03:56 +01:00
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BORDER_THICKNESS=1 #Has to be INT value
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class Slot:
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2024-03-23 13:46:48 +01:00
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def __init__(self,x_axis,y_axis,color,screen,image_loader):
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2024-03-10 15:03:56 +01:00
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self.x_axis=x_axis
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self.y_axis=y_axis
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2024-03-23 21:00:08 +01:00
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self.plant_image = None
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2024-03-24 23:30:02 +01:00
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self.plant=None
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2024-03-10 15:03:56 +01:00
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self.screen=screen
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2024-03-11 21:24:16 +01:00
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self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
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2024-03-23 13:46:48 +01:00
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self.image_loader=image_loader
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2024-04-15 10:02:09 +02:00
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self.garage_image=None
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2024-03-23 13:46:48 +01:00
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2024-03-10 15:03:56 +01:00
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def draw(self):
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2024-03-23 13:46:48 +01:00
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pygame.draw.rect(self.screen,Colors.BROWN,self.field,0) #Draw field
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pygame.draw.rect(self.screen,Colors.BLACK,self.field,BORDER_THICKNESS) #Draw border
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2024-03-10 15:03:56 +01:00
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pygame.display.update()
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2024-03-23 13:46:48 +01:00
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def redraw_image(self):
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self.set_image()
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2024-03-10 15:03:56 +01:00
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def color_change(self,color):
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self.plant=color
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2024-03-10 15:03:56 +01:00
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self.draw()
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def set_random_plant(self):
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(plant_name,self.plant_image)=self.random_plant()
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self.plant=Roslina.Roslina(plant_name)
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2024-03-23 13:46:48 +01:00
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self.set_image()
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def set_image(self):
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if self.plant_image is None:
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self.plant_image = self.image_loader.return_random_plant()
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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2024-04-15 10:02:09 +02:00
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def set_garage_image(self):
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self.plant_image=self.image_loader.return_garage()
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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2024-04-24 22:16:34 +02:00
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def set_stone_image(self):
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self.plant_image=self.image_loader.return_stone()
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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2024-03-23 13:46:48 +01:00
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def random_plant(self): #Probably will not be used later only for demo purpouse
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return self.image_loader.return_random_plant()
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2024-04-13 01:39:39 +02:00
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def return_plant(self):
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return self.plant
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def get_hydrate_stats(self):
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return self.plant.get_hydrate_stats()
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def print_status(self):
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return f"wspolrzedne: (X:{self.x_axis} Y:{self.y_axis}) "+self.plant.report_status()
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2024-04-24 22:16:34 +02:00
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2024-04-13 23:55:58 +02:00
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def irrigatePlant(self):
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self.plant.stan.nawodnienie = 100
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2024-04-15 10:49:25 +02:00
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def setHydrate(self,index):
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if(index==0):
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self.plant.stan.nawodnienie=random.randint(0,60)
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elif(index==1):
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self.plant.stan.nawodnienie=random.randint(61,100)
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elif(index==-1):
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pass
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