2024-03-10 15:03:56 +01:00
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import pygame
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2024-03-11 21:24:16 +01:00
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import displayControler as dCon
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2024-03-23 13:46:48 +01:00
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import Colors
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import random
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import Image
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2024-03-10 15:03:56 +01:00
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BORDER_THICKNESS=1 #Has to be INT value
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class Slot:
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2024-03-23 13:46:48 +01:00
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def __init__(self,x_axis,y_axis,color,screen,image_loader):
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2024-03-10 15:03:56 +01:00
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self.x_axis=x_axis
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self.y_axis=y_axis
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2024-03-23 21:00:08 +01:00
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self.plant_image = None
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2024-03-23 13:46:48 +01:00
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self.plant=color #TODO CHANGE IT BY HOOKING PLANT CLASS
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2024-03-10 15:03:56 +01:00
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self.screen=screen
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2024-03-11 21:24:16 +01:00
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self.field=pygame.Rect(self.x_axis*dCon.CUBE_SIZE,self.y_axis*dCon.CUBE_SIZE,dCon.CUBE_SIZE,dCon.CUBE_SIZE)
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2024-03-23 13:46:48 +01:00
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self.image_loader=image_loader
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2024-03-10 15:03:56 +01:00
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def draw(self):
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2024-03-23 13:46:48 +01:00
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pygame.draw.rect(self.screen,Colors.BROWN,self.field,0) #Draw field
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pygame.draw.rect(self.screen,Colors.BLACK,self.field,BORDER_THICKNESS) #Draw border
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2024-03-10 15:03:56 +01:00
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pygame.display.update()
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2024-03-23 13:46:48 +01:00
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def redraw_image(self):
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self.set_image()
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2024-03-10 15:03:56 +01:00
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def color_change(self,color):
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self.plant=color
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2024-03-10 15:03:56 +01:00
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self.draw()
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2024-03-23 13:46:48 +01:00
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def set_random_plant(self):
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self.plant=self.random_plant()
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self.set_image()
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def set_image(self):
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if self.plant_image is None:
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self.plant_image = self.image_loader.return_random_plant()
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self.screen.blit(self.plant_image, (self.x_axis * dCon.CUBE_SIZE, self.y_axis * dCon.CUBE_SIZE))
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pygame.draw.rect(self.screen, Colors.BLACK, self.field, BORDER_THICKNESS)
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2024-03-23 13:46:48 +01:00
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def random_plant(self): #Probably will not be used later only for demo purpouse
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return self.image_loader.return_random_plant()
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