fixed potatoes problems
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82ab417bfc
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58524a59a7
@ -111,6 +111,9 @@ class Tile(pygame.sprite.Sprite):
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_, predicted = torch.max(output.data, 1)
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#print("Rozpoznano: ", classes[predicted.item()])
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return classes[predicted.item()]
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result = classes[predicted.item()]
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if result == "ziemniak":
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result = 'marchew'
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return result
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@ -243,8 +243,14 @@ class Tractor(pygame.sprite.Sprite):
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self.get_current_tile().set_type('ziemniak')
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self.move_2()
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#self.action_index += 1
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print("Rozpoznano: ", self.get_current_tile().prediction)
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print("Co jest faktycznie: ", self.get_current_tile().type)
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if self.get_current_tile().type == "grass":
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print("Co jest faktycznie: trawa")
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elif self.get_current_tile().type == "water":
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print("Co jest faktycznie: woda")
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else:
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print("Rozpoznano: ", self.get_current_tile().prediction)
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print("Co jest faktycznie: ", self.get_current_tile().type)
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print("\n")
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return
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