refactor(tractor): use icons to print statements in console log
This commit is contained in:
parent
2658f77669
commit
5baf1c3a3d
@ -40,10 +40,11 @@ class Tractor(pygame.sprite.Sprite):
|
|||||||
curent_tile = self.get_current_tile()
|
curent_tile = self.get_current_tile()
|
||||||
water_needed = ile_podlac(curent_tile.type, curent_tile.faza)[0]['Woda']
|
water_needed = ile_podlac(curent_tile.type, curent_tile.faza)[0]['Woda']
|
||||||
if self.water >= water_needed:
|
if self.water >= water_needed:
|
||||||
print(f"watered {curent_tile.type} with {water_needed} liters\n")
|
print(f"💦 watered {curent_tile.type} with {water_needed} liters\n")
|
||||||
self.water -= water_needed
|
self.water -= water_needed
|
||||||
else:
|
else:
|
||||||
print(f"{water_needed - self.water} more litres of water needed to water {curent_tile.type}\n")
|
print(f"❗ {water_needed - self.water} more litres of water needed to water {curent_tile.type}\n")
|
||||||
|
|
||||||
|
|
||||||
def update(self):
|
def update(self):
|
||||||
keys = pygame.key.get_pressed()
|
keys = pygame.key.get_pressed()
|
||||||
@ -64,7 +65,7 @@ class Tractor(pygame.sprite.Sprite):
|
|||||||
x = self.rect.x // TILE_SIZE
|
x = self.rect.x // TILE_SIZE
|
||||||
y = self.rect.y // TILE_SIZE
|
y = self.rect.y // TILE_SIZE
|
||||||
tile_type = self.field.tiles.sprites()[y * 16 + x].type
|
tile_type = self.field.tiles.sprites()[y * 16 + x].type
|
||||||
print(f"The tractor is on a {tile_type} tile.")
|
print(f"🧭 the tractor is on a {tile_type} tile")
|
||||||
|
|
||||||
|
|
||||||
def get_current_tile(self):
|
def get_current_tile(self):
|
||||||
|
Loading…
Reference in New Issue
Block a user