fix: Slightly changed tractor.py - also checking if branch works
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@ -33,10 +33,10 @@ class Tractor(pygame.sprite.Sprite):
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self.water = 50
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#A-STAR
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# came_from, total_cost = self.a_star()
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# path = self.reconstruct_path(came_from)
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# self.actions = self.recreate_actions(path)
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# self.action_index = 0
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came_from, total_cost = self.a_star()
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path = self.reconstruct_path(came_from)
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self.actions = self.recreate_actions(path)
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self.action_index = 0
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# DECISION TREE:
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self.label_encoders = {}
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@ -163,21 +163,7 @@ class Tractor(pygame.sprite.Sprite):
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else:
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self.move()
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def update(self):
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# A STAR:
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# if self.action_index == len(self.actions):
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# return
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# action = self.actions[self.action_index]
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# match (action):
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# case ('move'):
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# self.move()
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# case ('left'):
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# self.rotate('left')
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# case ('right'):
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# self.rotate('right')
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# DECISION TREE:
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def decision_tree(self):
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action = self.make_decision()
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if (self.get_current_tile().type != 'grass' or self.get_current_tile().type == 'water'): action = 'move'
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self.prev_action = action
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@ -241,8 +227,22 @@ class Tractor(pygame.sprite.Sprite):
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self.get_current_tile().set_type('szpinak')
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case ('plant(ziemniak)'):
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self.get_current_tile().set_type('ziemniak')
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self.move_2()
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#self.action_index += 1
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def update(self):
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# A STAR:
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if self.action_index == len(self.actions):
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return
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action = self.actions[self.action_index]
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match (action):
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case ('move'):
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self.move()
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case ('left'):
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self.rotate('left')
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case ('right'):
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self.rotate('right')
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self.action_index += 1
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if self.get_current_tile().type == "grass":
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print("Co jest faktycznie: trawa")
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@ -255,6 +255,7 @@ class Tractor(pygame.sprite.Sprite):
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return
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def log_info(self):
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# print on what tile type the tractor is on
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x = self.rect.x // TILE_SIZE
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