PotatoPlan/Game1/Sources/Crops/Crops.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
class Crops
{
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private int Status;
private int originalStatus;
private int cropType = 0;
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private float Timer = 1;
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private int UpdateCrop;
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private float fullTimer;
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private bool housePos = false;
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private Vector2 Size;
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private CropTypes DataSet;
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SoilProperties soilProperties = new SoilProperties();
private float ProductionRate;
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public void updateCrop(Vector2 newSize)
{
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getProductionRate(DataSet);
if (UpdateCrop == 60)
{
degradeSoil();
UpdateCrop = 0;
}
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if (Status == 3 && Timer != 1)
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{
Timer = Timer - 1f * ProductionRate;
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}
Size = newSize;
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UpdateCrop++;
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if (Timer < 1)
{
Timer = 1;
}
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}
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public float getSpeedFactor(float tractorSpeed)
{
return 1f / getCostOnMovement();
}
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public SoilProperties getSoilProperties()
{
return soilProperties;
}
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public void Fertilize(Fertilizer fertilizer)
{
soilProperties.Nitrogen += fertilizer.Nitrogen;
soilProperties.Phosphorous += fertilizer.Phosphorus;
soilProperties.Potassium += fertilizer.Potassium;
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if (soilProperties.Nitrogen > 42)
soilProperties.Nitrogen = 42;
if (soilProperties.Phosphorous > 42)
soilProperties.Phosphorous = 42;
if (soilProperties.Potassium > 19)
soilProperties.Potassium = 19;
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}
public bool isSaturated()
{
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if (soilProperties.Nitrogen > 40 && (soilProperties.Phosphorous > 40 || soilProperties.Potassium > 17))
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return true;
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if (soilProperties.Phosphorous > 40 && soilProperties.Potassium > 17)
return true;
return false;
}
public bool isSaturated(int threshold)
{
if (soilProperties.Nitrogen > 40 - threshold && (soilProperties.Phosphorous > 40 - threshold || soilProperties.Potassium > 17 - (threshold * 17/40)))
return true;
if (soilProperties.Phosphorous > 40 - threshold && soilProperties.Potassium > 17 - (threshold *17/40))
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return true;
return false;
}
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public float getCropTimer()
{
return Timer;
}
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public int getCropTimerBar(int tileSize)
{
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int x = (int)((1 - ((float)Timer / fullTimer)) * (tileSize - tileSize / 3));
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return x;
}
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public void init()
{
soilProperties.setSoilProperties();
}
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// Changes the time required for the crops to be harvestable
public void setCropTimer()
{
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if (cropType == 1) // Barley
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{
Timer = 300;
fullTimer = Timer;
}
else if (cropType == 1) // Wheat
{
Timer = 600;
fullTimer = Timer;
}
else if (cropType == 2) // Berries
{
Timer = 1200;
fullTimer = Timer;
}
else // Fruit Trees
{
Timer = 2400;
fullTimer = Timer;
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}
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}
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public int getCostOnMovement()
{
if (Status == 1) //grass
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{
return 1;
}
else if (Status == 2) //dirt
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{
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return 8;
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}
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else
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{
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if (cropType == 0)
{
return 16; //Barley
}
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if (cropType == 1)
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{
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return 16; //Barley
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}
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else if (cropType == 2)
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{
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return 16; //Cotton
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}
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else if (cropType == 3)
{
return 16; //Ground Nuts
}
else if (cropType == 4)
{
return 16; //Maize
}
else if (cropType == 5)
{
return 16; //Millets
}
else if (cropType == 6)
{
return 16; //Oil Seeds
}
else if (cropType == 7)
{
return 16; //Paddy
}
else if (cropType == 8)
{
return 16; //Pulses
}
else if (cropType == 9)
{
return 16; //Sugarcane
}
else if (cropType == 10)
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{
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return 16; //Wheat
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}
else
{
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return 16; //Tobacco
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}
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}
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}
public void degradeSoil()
{
if (soilProperties.Nitrogen > 4.0f)
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{
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soilProperties.Nitrogen = soilProperties.Nitrogen - (soilProperties.NitrogenDegradeRate * (float)Math.Pow(ProductionRate, 2));
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}
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if (soilProperties.Phosphorous > 0.1f)
{
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soilProperties.Phosphorous = soilProperties.Phosphorous - (soilProperties.PhosphorousDegradeRate * (float)Math.Pow(ProductionRate, 2));
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}
if (soilProperties.Potassium > 0.1f)
{
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soilProperties.Potassium = soilProperties.Potassium - (soilProperties.PotassiumDegradeRate * (float)Math.Pow(ProductionRate, 2));
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}
}
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public void setCropType(int Type, CropTypes nCropType)
{
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DataSet = nCropType;
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cropType = Type;
}
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public int getStatus()
{
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if (Status != 3)
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{
return Status;
}
else
{
return Status; // + cropType; When unique crop textures have been added
}
}
public int getCropType()
{
return cropType;
}
public void setStatus(int newStatus)
{
Status = newStatus;
}
public void setOriginalStatus()
{
originalStatus = Status;
}
public void setHousePos(bool state)
{
housePos = state;
if (state)
{
Status = 1;
}
else
{
Status = originalStatus;
}
}
public bool getHousePos()
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{
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return housePos;
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}
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public bool belowCapacity()
{
return ((int)(soilProperties.Nitrogen + soilProperties.Potassium + soilProperties.Phosphorous)) < soilProperties.Capacity;
}
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public Vector4 getColour()
{
float r, g, b, a;
float productionRate, overhead;
if (ProductionRate > 1.0f)
{
productionRate = 1.0f;
overhead = ProductionRate - 1.0f;
}
else
{
productionRate = ProductionRate;
overhead = 0.0f;
}
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r = (1.0f - productionRate) * 4;
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g = 0.0f + productionRate;
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b = 0.0f + overhead * 3;
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a = 255;
return new Vector4(r, g, b, a);
}
public float getProductionRate(CropTypes Sample)
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{
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ProductionRate = 1;
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float min = 1.0f;
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if (DataSet != null)
{
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//ProductionRate = ProductionRate + (ProductionRate * compareToDatset(soilProperties.Temperature, Sample.Temparature));
//ProductionRate = ProductionRate + (ProductionRate * compareToDatset(soilProperties.Moisture, Sample.Moisture));
//ProductionRate = ProductionRate + (ProductionRate * compareToDatset(soilProperties.Humidity, Sample.Humidity));
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min = Math.Min(compareToDatset(soilProperties.Phosphorous, Sample.Phosphorous), Math.Min(compareToDatset(soilProperties.Potassium, Sample.Potassium), compareToDatset(soilProperties.Nitrogen, Sample.Nitrogen)));
ProductionRate = ProductionRate + (ProductionRate * min);
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if (ProductionRate < 0)
{
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ProductionRate = 0;
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}
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ProductionRate = ProductionRate / 1.5f;
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}
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ProductionRate = (float)Math.Pow(ProductionRate, 2.5f);
return ProductionRate;
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}
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public float getProductionRate()
{
return ProductionRate;
}
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public float compareToDatset(float i, float j)
{
if (i < j)
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{
return (i / j);
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}
else
{
return (j / i);
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}
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}
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public void Inspect(int tileSize, int Spacing, SpriteFont Bold, SpriteBatch spriteBatch, string[] cropTypesNames)
{
spriteBatch.Begin();
if (housePos)
{
spriteBatch.DrawString(Bold, "Tiletype: House", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
}
else if (Status == 0)
{
spriteBatch.DrawString(Bold, "Tiletype: Boulders", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
}
else if (Status == 1)
{
spriteBatch.DrawString(Bold, "Tiletype: Grassfield", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
}
else if (Status == 2)
{
spriteBatch.DrawString(Bold, "Tiletype: Soil", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
}
else if (Status == 3)
{
int x = (int)(((float)Timer / fullTimer) * 100);
x = 100 - x;
spriteBatch.DrawString(Bold, "Tiletype: Crop ", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Completion: " + x + "%", new Vector2(240, Size.Y * (tileSize + Spacing) + 82), Color.DarkBlue);
}
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if (Status != 3)
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{
spriteBatch.DrawString(Bold, "-------------", new Vector2(240, Size.Y * (tileSize + Spacing) + 82), Color.DarkRed);
}
if (Status > 1)
{
spriteBatch.DrawString(Bold, "Prefered Crop: " + cropTypesNames[cropType], new Vector2(240, Size.Y * (tileSize + Spacing) + 62), Color.DarkBlue);
}
else
{
spriteBatch.DrawString(Bold, "None", new Vector2(240, Size.Y * (tileSize + Spacing) + 62), Color.DarkBlue);
}
spriteBatch.DrawString(Bold, "Soil Properties:", new Vector2(240, Size.Y * (tileSize + Spacing) + 122), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Soil Type: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 142), Color.DarkRed);
spriteBatch.DrawString(Bold, soilProperties.soilType, new Vector2(370, Size.Y * (tileSize + Spacing) + 142), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Temparature: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 162), Color.DarkRed);
spriteBatch.DrawString(Bold, soilProperties.Temperature.ToString(), new Vector2(370, Size.Y * (tileSize + Spacing) + 162), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Moisture: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 182), Color.DarkRed);
spriteBatch.DrawString(Bold, soilProperties.Moisture.ToString(), new Vector2(370, Size.Y * (tileSize + Spacing) + 182), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Humidity: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 202), Color.DarkRed);
spriteBatch.DrawString(Bold, soilProperties.Humidity.ToString(), new Vector2(370, Size.Y * (tileSize + Spacing) + 202), Color.DarkBlue);
spriteBatch.DrawString(Bold, "Phosphorous: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 222), Color.DarkRed);
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spriteBatch.DrawString(Bold, Math.Round(soilProperties.Phosphorous,1).ToString(), new Vector2(370, Size.Y * (tileSize + Spacing) + 222), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Potassium: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 242), Color.DarkRed);
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spriteBatch.DrawString(Bold, Math.Round(soilProperties.Potassium, 1).ToString(), new Vector2(370, Size.Y * (tileSize + Spacing) + 242), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Nitrogen: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 262), Color.DarkRed);
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spriteBatch.DrawString(Bold, Math.Round(soilProperties.Nitrogen, 1).ToString(), new Vector2(370, Size.Y * (tileSize + Spacing) + 262), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Production Rate: ", new Vector2(240, Size.Y * (tileSize + Spacing) + 282), Color.DarkRed);
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spriteBatch.DrawString(Bold, Math.Round((ProductionRate * 100), 1).ToString() + "%", new Vector2(370, Size.Y * (tileSize + Spacing) + 282), Color.DarkBlue);
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spriteBatch.End();
}
}