Merge dev to ML development branch
This commit is contained in:
commit
ccf064ca06
@ -28,6 +28,14 @@ namespace Game1
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private House houseUnit = new House();
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private Rectangle mousePosition;
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private Inventory inventory = new Inventory();
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DayNightCycle Time = new DayNightCycle();
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private string[] cropTypesNames = new string[12];
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private int x, y;
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MouseState state;
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@ -42,18 +50,37 @@ namespace Game1
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// TODO: Add your initialization logic here
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base.Initialize();
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cropTypesNames[0] = "Barley";
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cropTypesNames[1] = "Cotton";
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cropTypesNames[2] = "Ground Nuts";
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cropTypesNames[3] = "Maize";
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cropTypesNames[4] = "Millets";
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cropTypesNames[5] = "Oil Seeds";
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cropTypesNames[6] = "Paddy";
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cropTypesNames[7] = "Pulses";
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cropTypesNames[8] = "Sugarcane";
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cropTypesNames[9] = "Tobacco";
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cropTypesNames[10] = "Wheat";
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//Generates the map with some random values
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input.init(graphics, new Vector2(32,16), 56, 1); //Generates the starting size
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inventory.initInventorySystem();
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input.init(graphics, new Vector2(16,16), 56, 1); //Generates the starting size
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houseUnit.init(input.getTileSize(), input.getSpacing()); //Generates the house position
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tractorUnit.init(houseUnit.GetRectangle(), input); //Generates the Tractor
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tractorUnit.updateSizing(input, 0, houseUnit.getVector()); //Updates the first Size of the Tractor
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tractorUnit.updateSizing(input, 0, houseUnit.getVector(), Time); //Updates the first Size of the Tractor
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tractorUnit.setPos(houseUnit.getVector()); //Changes the position of the tractor to the houses position at the start
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tractorUnit.setNewHousePos(houseUnit.getVector() / input.getSpacingTile(), true);
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graphics.PreferredBackBufferWidth = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().X;
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graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 125;
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graphics.PreferredBackBufferHeight = (input.getTileSize() + input.getSpacing()) * (int)input.getSize().Y + 300;
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graphics.ApplyChanges();
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}
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@ -103,12 +130,13 @@ namespace Game1
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state = Mouse.GetState();
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mousePosition = new Rectangle(state.X, state.Y, 1, 1);
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tractorUnit.updateSizing(input, 0, houseUnit.getVector()); //Updates the size
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tractorUnit.updateSizing(input, 0, houseUnit.getVector(), Time); //Updates the size
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tractorUnit.setSpeed(input.changeSpeed(tractorUnit.getSpeed())); //Updates the Simulation Speed
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tractorUnit.setTractorSpeed(input.changeTractorSpeed(tractorUnit.getTractorSpeed(), tractorUnit.getPos())); //Updates the Tractor Speed
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input.controlWindowSize(); //Controls the size of the screen depending on the number of tiles
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houseUnit.updateRectangle(input.getSize(), input.getTileSize(), input.getSpacing()); //Updates the position of the house if the house appears out of bound
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tractorUnit.updateCrops();
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Time.updateTime(tractorUnit.getSpeed());
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base.Update(gameTime);
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@ -117,7 +145,7 @@ namespace Game1
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protected override void Draw(GameTime gameTime) //Draw Function
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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GraphicsDevice.Clear(Color.FromNonPremultiplied(255,255,255,140));
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spriteBatch.Begin();
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@ -138,14 +166,37 @@ namespace Game1
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spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 20) , Color.White); //Draws the speed value
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for (int i = 0; i < 5; i++)
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{
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spriteBatch.Draw(ProgressionBar, new Rectangle(i * 227, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())), 5, 300), Color.White);
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}
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for (int i = 0; i < 15; i++)
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{
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spriteBatch.Draw(ProgressionBar, new Rectangle(0, (int)(input.getSize().Y * (input.getTileSize() + input.getSpacing())) + i * 20, (int)(input.getSize().X * (input.getTileSize() + input.getSpacing())), 1), Color.White);
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}
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spriteBatch.DrawString(Bold, "Tractor Speed:" + tractorUnit.getTractorSpeed().ToString(), new Vector2(100, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 20), Color.White);
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spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 40), Color.White); //Draws the tile size
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spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 60), Color.White);spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 40), Color.White);
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spriteBatch.DrawString(Bold, "Tractor Rotation:" + tractorUnit.getRotation().ToString() + " Degrees", new Vector2(250, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 20), Color.White);
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//spriteBatch.DrawString(Bold, tractorUnit.getCurrentTask(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 80), Color.White); //Draws the tile size
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spriteBatch.DrawString(Bold, tractorUnit.getScore().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 100), Color.White);
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spriteBatch.DrawString(Bold, "Time: ", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
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spriteBatch.DrawString(Bold, Time.getDayNight(), new Vector2(60, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkBlue);
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spriteBatch.DrawString(Bold, Time.GetTimeOfDayInt().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Properties:", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 62), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Speed:" + tractorUnit.getSpeed().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 82) , Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Position:" + new Vector2((float)Math.Round(tractorUnit.getPos().X / input.getSpacingTile(), 1), (float)Math.Round(tractorUnit.getPos().Y / input.getSpacingTile(), 1)), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 102), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Rotation:" + Math.Round(tractorUnit.getRotation(), 2).ToString() + " Degrees", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 122), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Speed:" + tractorUnit.getTractorSpeed().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 142), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Tractor Target:" + tractorUnit.getPath().getFinalDest().getCords().ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 162), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Map Properties:", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 202), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Tile Size:" + input.getTileSize().ToString() + "pix", new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 222), Color.DarkBlue); //Draws the tile size
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spriteBatch.DrawString(Bold, "Matrix Size: " + input.getSize().X.ToString() + " X " + input.getSize().Y.ToString(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 242), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "House Position: " + houseUnit.getVector() / input.getSpacingTile(), new Vector2(10, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 262), Color.DarkBlue);
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tractorUnit.drawInventory(input, spriteBatch, Bold, inventory.getPredefinedItems());
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InspectTile();
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spriteBatch.Draw(mouseCursor, new Rectangle((int)mousePosition.X, (int)mousePosition.Y, 14, 21), Color.White);
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@ -172,7 +223,11 @@ namespace Game1
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tractorUnit.setNewHousePos(houseUnit.getVector() / input.getSpacingTile(), false);
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houseUnit.setRectangle(i, j, input.getTileSize(), input.getSpacing());
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}
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if (state.RightButton == ButtonState.Pressed)
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{
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x = i;
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y = j;
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}
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}
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if ((tractorUnit.getFarm().getCrop(i, j).getStatus() == 4))
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{
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@ -187,5 +242,12 @@ namespace Game1
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}
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}
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}
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public void InspectTile()
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{
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spriteBatch.DrawString(Bold, "Crop:", new Vector2(240, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Selected tile: (" + x.ToString() + ", " + y.ToString() + ")", new Vector2(240, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 22), Color.DarkBlue);
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tractorUnit.getFarm().getCrop(x, y).Inspect(input.getTileSize(), input.getSpacing(), Bold, new SpriteBatch(GraphicsDevice), cropTypesNames);
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}
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}
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}
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@ -19,7 +19,7 @@
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</NuGetPackageImportStamp>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<PlatformTarget>x64</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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@ -67,6 +67,9 @@
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<Compile Include="Game1.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Sources\Crops\SoilProperties.cs" />
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<Compile Include="Sources\Objects\DayNightCycle.cs" />
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<Compile Include="Sources\Objects\HandleRotation.cs" />
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<Compile Include="Properties\Resources.Designer.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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@ -81,7 +84,9 @@
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<Compile Include="Sources\Crops\Crops.cs" />
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<Compile Include="Sources\Crops\Farm.cs" />
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<Compile Include="Sources\Controlls\Input.cs" />
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<Compile Include="Sources\Objects\Inventory.cs" />
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<Compile Include="Sources\Objects\InventorySystem\Cargo.cs" />
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<Compile Include="Sources\Objects\InventorySystem\Inventory.cs" />
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<Compile Include="Sources\Objects\InventorySystem\Items.cs" />
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<Compile Include="Sources\Objects\tractorPositionCorrector.cs" />
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<Compile Include="Sources\Pathing\A-Star\Astar.cs" />
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<Compile Include="Sources\Pathing\A-Star\PathSaver\MinHeap.cs" />
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@ -32,13 +32,13 @@ class Controller
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if (state.IsKeyDown(Keys.W) && Size.Y < 20)
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{
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Size.Y++;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 100;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 300;
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}
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if (state.IsKeyDown(Keys.S) && Size.Y > 2)
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{
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Size.Y--;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 100;
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graphics.PreferredBackBufferHeight = (tileSize + Spacing) * (int)Size.Y - Spacing + 300;
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}
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return Size;
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}
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@ -5,6 +5,7 @@ using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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class Crops
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{
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@ -14,12 +15,20 @@ class Crops
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private int Timer = 1;
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private int fullTimer;
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private bool housePos = false;
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private Vector2 Size;
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SoilProperties soilProperties = new SoilProperties();
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public void updateCrop()
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public void updateCrop(Vector2 newSize)
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{
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if (Status == 4 && Timer != 1)
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{
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Timer--;
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}
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Size = newSize;
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}
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public int getCropTimer()
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{
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@ -33,6 +42,11 @@ class Crops
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return x;
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}
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public void init()
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{
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soilProperties.setSoilProperties();
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}
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// Changes the time required for the crops to be harvestable
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@ -161,4 +175,57 @@ class Crops
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{
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return housePos;
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}
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public void Inspect(int tileSize, int Spacing, SpriteFont Bold, SpriteBatch spriteBatch, string[] cropTypesNames)
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{
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spriteBatch.Begin();
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if (housePos)
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{
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spriteBatch.DrawString(Bold, "Tiletype: House", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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}
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else if (Status == 0)
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{
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spriteBatch.DrawString(Bold, "Tiletype: Boulders", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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}
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else if (Status == 1)
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{
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spriteBatch.DrawString(Bold, "Tiletype: Grassfield", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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}
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else if (Status == 2)
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{
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spriteBatch.DrawString(Bold, "Tiletype: Soil", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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}
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else if (Status == 3)
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{
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spriteBatch.DrawString(Bold, "Tiletype: Planted", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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}
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else if (Status == 4)
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{
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int x = (int)(((float)Timer / fullTimer) * 100);
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x = 100 - x;
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spriteBatch.DrawString(Bold, "Tiletype: Crop ", new Vector2(240, Size.Y * (tileSize + Spacing) + 42), Color.DarkBlue);
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spriteBatch.DrawString(Bold, "Completion: " + x + "%", new Vector2(240, Size.Y * (tileSize + Spacing) + 82), Color.DarkBlue);
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}
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if (Status != 4)
|
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{
|
||||
spriteBatch.DrawString(Bold, "-------------", new Vector2(240, Size.Y * (tileSize + Spacing) + 82), Color.DarkRed);
|
||||
}
|
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if (Status > 1)
|
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{
|
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spriteBatch.DrawString(Bold, "Prefered Crop: " + cropTypesNames[cropType], new Vector2(240, Size.Y * (tileSize + Spacing) + 62), Color.DarkBlue);
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}
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||||
else
|
||||
{
|
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spriteBatch.DrawString(Bold, "None", new Vector2(240, Size.Y * (tileSize + Spacing) + 62), Color.DarkBlue);
|
||||
}
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spriteBatch.DrawString(Bold, "Soil Properties:", new Vector2(240, Size.Y * (tileSize + Spacing) + 122), Color.DarkRed);
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spriteBatch.DrawString(Bold, "Soil Type: " + soilProperties.soilType, new Vector2(240, Size.Y * (tileSize + Spacing) + 142), Color.DarkBlue);
|
||||
spriteBatch.DrawString(Bold, "Temparature: " + soilProperties.Temparature, new Vector2(240, Size.Y * (tileSize + Spacing) + 162), Color.DarkBlue);
|
||||
spriteBatch.DrawString(Bold, "Moisture: " + soilProperties.Moisture, new Vector2(240, Size.Y * (tileSize + Spacing) + 182), Color.DarkBlue);
|
||||
spriteBatch.DrawString(Bold, "Humidity: " + soilProperties.Humidity, new Vector2(240, Size.Y * (tileSize + Spacing) + 202), Color.DarkBlue);
|
||||
spriteBatch.DrawString(Bold, "Phosphorous: " + soilProperties.Phosphorous, new Vector2(240, Size.Y * (tileSize + Spacing) + 222), Color.DarkBlue);
|
||||
spriteBatch.DrawString(Bold, "Potassium: " + soilProperties.Potassium, new Vector2(240, Size.Y * (tileSize + Spacing) + 242), Color.DarkBlue);
|
||||
spriteBatch.DrawString(Bold, "Nitrogen: " + soilProperties.Nitrogen, new Vector2(240, Size.Y * (tileSize + Spacing) + 262), Color.DarkBlue);
|
||||
spriteBatch.End();
|
||||
}
|
||||
}
|
||||
|
@ -12,8 +12,9 @@ class Farm
|
||||
private Random r;
|
||||
|
||||
//initializes the crops
|
||||
public void init(Vector2 Size)
|
||||
public void init(Vector2 Size, Vector2 housepos)
|
||||
{
|
||||
|
||||
r = new Random();
|
||||
crops = new Crops[100, 100];
|
||||
for (int i = 0; i < Size.X; i++)
|
||||
@ -33,6 +34,7 @@ class Farm
|
||||
crops[i, j].setStatus(x);
|
||||
crops[i, j].setOriginalStatus();
|
||||
crops[i, j].setCropType(x = r.Next(0, 4));
|
||||
crops[i, j].init();
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -43,19 +45,17 @@ class Farm
|
||||
{
|
||||
for (int j = 0; j < Size.Y; j++)
|
||||
{
|
||||
if (crops[i, j].getStatus() == 4 && crops[i, j].getCropTimer() != 1)
|
||||
{
|
||||
crops[i, j].updateCrop();
|
||||
}
|
||||
|
||||
crops[i, j].updateCrop(Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//Changes the properties of the tile when the tractor reaches this tile.
|
||||
public void setCropStatus(float xfloat, float yfloat, int Spacing)
|
||||
public void setCropStatus(float xfloat, float yfloat)
|
||||
{
|
||||
int x = (int)xfloat / Spacing;
|
||||
int y = (int)yfloat / Spacing;
|
||||
int x = (int)xfloat;
|
||||
int y = (int)yfloat;
|
||||
if (crops[x, y].getStatus() >= 4)
|
||||
{
|
||||
crops[x, y].setStatus(2);
|
||||
|
37
Game1/Sources/Crops/SoilProperties.cs
Normal file
37
Game1/Sources/Crops/SoilProperties.cs
Normal file
@ -0,0 +1,37 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
class SoilProperties
|
||||
{
|
||||
static Random r = new Random();
|
||||
|
||||
|
||||
public string soilType = "potato";
|
||||
public float Temparature;
|
||||
public float Humidity;
|
||||
public float Moisture;
|
||||
public float Nitrogen;
|
||||
public float Potassium;
|
||||
public float Phosphorous;
|
||||
|
||||
public void setSoilProperties()
|
||||
{
|
||||
Temparature = GetRandomNumber(22, 30);
|
||||
Humidity = GetRandomNumber(1, 5);
|
||||
Moisture = GetRandomNumber(1, 10);
|
||||
Nitrogen = GetRandomNumber(0.5 , 1);
|
||||
Potassium = GetRandomNumber(5, 20);
|
||||
Phosphorous = GetRandomNumber(4, 50);
|
||||
}
|
||||
|
||||
public float GetRandomNumber(double minimum, double maximum)
|
||||
{
|
||||
return (float)(Math.Round(r.NextDouble() * (maximum - minimum) + minimum, 2));
|
||||
}
|
||||
}
|
||||
|
||||
|
79
Game1/Sources/Objects/DayNightCycle.cs
Normal file
79
Game1/Sources/Objects/DayNightCycle.cs
Normal file
@ -0,0 +1,79 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
class DayNightCycle
|
||||
{
|
||||
private bool Time = true;
|
||||
private int nightTime = 0;
|
||||
private int dayTime = 0;
|
||||
private int lengthOfDay = 6000;
|
||||
private int lengthOfNight = 6000;
|
||||
|
||||
public void updateTime(int Speed)
|
||||
{
|
||||
for (int i = 0; i < Speed; i++)
|
||||
{
|
||||
if (Time)
|
||||
{
|
||||
dayTime++;
|
||||
if (dayTime == lengthOfDay)
|
||||
{
|
||||
Time = false;
|
||||
dayTime = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
nightTime++;
|
||||
if (nightTime == lengthOfNight)
|
||||
{
|
||||
Time = true;
|
||||
nightTime = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public string getDayNight()
|
||||
{
|
||||
if (Time)
|
||||
{
|
||||
return "Day";
|
||||
}
|
||||
else
|
||||
{
|
||||
return "Night";
|
||||
}
|
||||
}
|
||||
|
||||
public Color GetTimeOfDay()
|
||||
{
|
||||
int blue;
|
||||
if (nightTime == 0 || dayTime == 0)
|
||||
{
|
||||
blue = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
blue = (6000 / nightTime);
|
||||
}
|
||||
|
||||
return Color.FromNonPremultiplied(0, 0, blue, 100);
|
||||
}
|
||||
|
||||
public int GetTimeOfDayInt()
|
||||
{
|
||||
if (Time)
|
||||
{
|
||||
return dayTime / 60;
|
||||
}
|
||||
else
|
||||
{
|
||||
return nightTime / 60;
|
||||
}
|
||||
}
|
||||
}
|
107
Game1/Sources/Objects/HandleRotation.cs
Normal file
107
Game1/Sources/Objects/HandleRotation.cs
Normal file
@ -0,0 +1,107 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
class HandleRotation
|
||||
{
|
||||
int rotationSpeed = 5, Rotation = 180;
|
||||
|
||||
public Vector2 UpdatePosition(int Destination, float tractorSpeed, Vector2 Position)
|
||||
{
|
||||
Vector2 Direction;
|
||||
if (Destination == 0)
|
||||
{
|
||||
if (Rotation == 0)
|
||||
{
|
||||
Direction = new Vector2(0, 1) * tractorSpeed;
|
||||
Position = Position + Direction;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Rotation > 180)
|
||||
{
|
||||
if (Rotation >= 360)
|
||||
{
|
||||
Rotation = 0;
|
||||
}
|
||||
Rotation = Rotation + rotationSpeed;
|
||||
}
|
||||
else if (Rotation <= 180 && Rotation > 0)
|
||||
{
|
||||
Rotation = Rotation - rotationSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (Destination == 1)
|
||||
{
|
||||
if (Rotation == 180)
|
||||
{
|
||||
Direction = new Vector2(0, -1) * tractorSpeed;
|
||||
Position = Position + Direction;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Rotation >= 0 && Rotation < 180)
|
||||
{
|
||||
Rotation = Rotation + rotationSpeed;
|
||||
}
|
||||
else if (Rotation < 360 && Rotation > 180)
|
||||
{
|
||||
Rotation = Rotation - rotationSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (Destination == 2)
|
||||
{
|
||||
if (Rotation == 270)
|
||||
{
|
||||
Direction = new Vector2(1, 0) * tractorSpeed;
|
||||
Position = Position + Direction;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Rotation > 90 && Rotation < 270)
|
||||
{
|
||||
Rotation = Rotation + rotationSpeed;
|
||||
}
|
||||
else if (Rotation < 90 || Rotation < 360)
|
||||
{
|
||||
if (Rotation <= 0)
|
||||
{
|
||||
Rotation = 360;
|
||||
}
|
||||
Rotation = Rotation - rotationSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (Destination == 3)
|
||||
{
|
||||
if (Rotation == 90)
|
||||
{
|
||||
Direction = new Vector2(-1, 0) * tractorSpeed;
|
||||
Position = Position + Direction;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Rotation < 270 && Rotation > 90)
|
||||
{
|
||||
Rotation = Rotation - rotationSpeed;
|
||||
}
|
||||
else if (Rotation >= 0 || Rotation > 270)
|
||||
{
|
||||
if (Rotation >= 360)
|
||||
{
|
||||
Rotation = 0;
|
||||
}
|
||||
Rotation = Rotation + rotationSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
return Position;
|
||||
}
|
||||
|
||||
public int getRotation()
|
||||
{
|
||||
return Rotation;
|
||||
}
|
||||
}
|
@ -19,7 +19,7 @@ class House
|
||||
int y = r.Next(0, 8);
|
||||
|
||||
pos = new Vector2(x, y);
|
||||
housePos = new Rectangle((x * tileSize + Spacing), y * (tileSize + Spacing), tileSize, tileSize);
|
||||
housePos = new Rectangle(x * (tileSize + Spacing), y * (tileSize + Spacing), tileSize, tileSize);
|
||||
}
|
||||
|
||||
|
||||
|
@ -1,12 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace Game1.Sources.Objects
|
||||
{
|
||||
class Inventory
|
||||
{
|
||||
}
|
||||
}
|
117
Game1/Sources/Objects/InventorySystem/Cargo.cs
Normal file
117
Game1/Sources/Objects/InventorySystem/Cargo.cs
Normal file
@ -0,0 +1,117 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
class Cargo
|
||||
{
|
||||
private Items[,] items = new Items[2, 30];
|
||||
private int[] Count = new int[2];
|
||||
|
||||
|
||||
// Creation of the house stock
|
||||
public void initStorageItems()
|
||||
{
|
||||
// Name, Weight, Index
|
||||
// Fertilizer Storage
|
||||
items[0, 0] = new Items("10-26-26", 1, 0);
|
||||
items[0, 1] = new Items("14-35-14", 1, 1);
|
||||
items[0, 2] = new Items("17-17-17", 1, 2);
|
||||
items[0, 3] = new Items("20-20", 1, 3);
|
||||
items[0, 4] = new Items("28-28", 1, 4);
|
||||
items[0, 5] = new Items("DAP", 1, 5);
|
||||
items[0, 6] = new Items("Urea", 1, 6);
|
||||
|
||||
//Crop Seed Storage
|
||||
items[1, 0] = new Items("Barley", 1, 0);
|
||||
items[1, 1] = new Items("Cotton", 1, 1);
|
||||
items[1, 2] = new Items("Ground Nuts", 1, 2);
|
||||
items[1, 3] = new Items("Maize", 1, 3);
|
||||
items[1, 4] = new Items("Millets", 1, 4);
|
||||
items[1, 5] = new Items("Oil Seeds", 1, 5);
|
||||
items[1, 6] = new Items("Paddy", 1, 6);
|
||||
items[1, 7] = new Items("Pulses", 1, 7);
|
||||
items[1, 8] = new Items("Sugarcane", 1, 8);
|
||||
items[1, 9] = new Items("Tobacco", 1, 9);
|
||||
items[1, 10] = new Items("Wheat", 1, 10);
|
||||
}
|
||||
|
||||
public void addItem(Items item, int Type)
|
||||
{
|
||||
items[Type, Count[Type]] = item;
|
||||
Count[Type]++;
|
||||
}
|
||||
|
||||
public Items getItemByIndex(int i, int Type)
|
||||
{
|
||||
return items[Type, i];
|
||||
}
|
||||
|
||||
public bool itemExists(int Index, int type)
|
||||
{
|
||||
|
||||
if (Count[type] == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
int i = 0;
|
||||
do
|
||||
{
|
||||
if (items[type, i].getIndex() == Index)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
i++;
|
||||
} while (items[type, i] != null && Count[type] > i);
|
||||
return false;
|
||||
}
|
||||
|
||||
public void removeItem(int Index, int type)
|
||||
{
|
||||
int i = 0;
|
||||
if (itemExists(Index, type))
|
||||
{
|
||||
do
|
||||
{
|
||||
if (items[type, i].getIndex() == Index)
|
||||
{
|
||||
sortBackInPlace(i, type);
|
||||
break;
|
||||
}
|
||||
i++;
|
||||
} while (items[type, i] != null && Count[type] > i);
|
||||
}
|
||||
}
|
||||
|
||||
public void sortBackInPlace(int i, int type)
|
||||
{
|
||||
do
|
||||
{
|
||||
items[type, i] = items[type, i + 1];
|
||||
i++;
|
||||
} while (items[type, i] != null && Count[type] > i);
|
||||
items[type, i] = null;
|
||||
Count[type]--;
|
||||
}
|
||||
|
||||
public int getCount(int Index, int Type)
|
||||
{
|
||||
int Count = 0;
|
||||
int i = 0;
|
||||
if (items[Type, 0] != null)
|
||||
{
|
||||
do
|
||||
{
|
||||
if (items[Type, i].getIndex() == Index)
|
||||
{
|
||||
Count++;
|
||||
}
|
||||
i++;
|
||||
} while (items[Type, i] != null);
|
||||
}
|
||||
return Count;
|
||||
}
|
||||
}
|
127
Game1/Sources/Objects/InventorySystem/Inventory.cs
Normal file
127
Game1/Sources/Objects/InventorySystem/Inventory.cs
Normal file
@ -0,0 +1,127 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
|
||||
class Inventory
|
||||
{
|
||||
private int Weight = 0;
|
||||
private int maxWeight = 25;
|
||||
private Cargo cargo = new Cargo();
|
||||
private Cargo itemStorage = new Cargo();
|
||||
|
||||
// Item list by index:
|
||||
// ---------------------------------------
|
||||
// (0) Fertilizers
|
||||
// 1: 10-26-26
|
||||
// 2: 14-35-14
|
||||
// 3: 17-17-17
|
||||
// 4: 20-20
|
||||
// 5: 28-28
|
||||
// 6: DAP
|
||||
// 7: Urea
|
||||
// (1) Crops:
|
||||
// 1: Barley
|
||||
// 2: Cotton
|
||||
// 3: Ground Nuts
|
||||
// 4: Maize
|
||||
// 5: Millets
|
||||
// 6: Oil Seeds
|
||||
// 7: Paddy
|
||||
// 8: Pulses
|
||||
// 9: Sugarcane
|
||||
// 10: Tobacco
|
||||
// 11: Wheat
|
||||
//
|
||||
// Number - 1 to get the index in the array
|
||||
|
||||
|
||||
// Adds all the items to the houses inventory for pickup at the houses position
|
||||
public void initInventorySystem()
|
||||
{
|
||||
itemStorage.initStorageItems();
|
||||
}
|
||||
|
||||
public int getWeight()
|
||||
{
|
||||
return Weight;
|
||||
}
|
||||
|
||||
|
||||
// Adds item to the tractor.
|
||||
// 0 = Fertilizer
|
||||
// 1 = Crops
|
||||
public bool addItem(int newItemIndex, int Type)
|
||||
{
|
||||
Items newItem;
|
||||
newItem = itemStorage.getItemByIndex(newItemIndex, Type);
|
||||
if (maxWeight >= Weight + newItem.getWeight())
|
||||
{
|
||||
cargo.addItem(newItem, Type);
|
||||
Weight = Weight + newItem.getWeight();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Uses an item from the tractor.
|
||||
// 0 = Fertilizer
|
||||
// 1 = Crops
|
||||
public bool useItem(int Index, int Type)
|
||||
{
|
||||
if (cargo.itemExists(Index, Type))
|
||||
{
|
||||
removeItem(Index, Type);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public int getMaxWeight()
|
||||
{
|
||||
return maxWeight;
|
||||
}
|
||||
|
||||
// Checks whether or not the tractor has the item in its inventory.
|
||||
// 0 = Fertilizer
|
||||
// 1 = Crops
|
||||
public bool itemExists(int Index, int Type)
|
||||
{
|
||||
return cargo.itemExists(Index, Type);
|
||||
}
|
||||
|
||||
public void removeItem(int Index, int Type)
|
||||
{
|
||||
cargo.removeItem(Index, Type);
|
||||
}
|
||||
|
||||
public Cargo getPredefinedItems()
|
||||
{
|
||||
return itemStorage;
|
||||
}
|
||||
|
||||
public void printItems(Input input, SpriteBatch spriteBatch, SpriteFont Bold)
|
||||
{
|
||||
|
||||
spriteBatch.DrawString(Bold, "Crops: ", new Vector2(470, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
|
||||
for (int i = 0; i < 11; i++) //Print Crops
|
||||
{
|
||||
spriteBatch.DrawString(Bold, cargo.getCount(i, 1) + " " + itemStorage.getItemByIndex(i, 1).getItemType(), new Vector2(470, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 20 * i + 22), Color.DarkBlue);
|
||||
}
|
||||
|
||||
spriteBatch.DrawString(Bold, "Fertilizers: ", new Vector2(700, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 2), Color.DarkRed);
|
||||
for (int i = 0; i < 7; i++) //Print Fertilizers
|
||||
{
|
||||
spriteBatch.DrawString(Bold, cargo.getCount(i, 0) + " " + itemStorage.getItemByIndex(i, 0).getItemType(), new Vector2(700, input.getSize().Y * (input.getTileSize() + input.getSpacing()) + 20 * i + 22), Color.DarkBlue);
|
||||
}
|
||||
}
|
||||
}
|
42
Game1/Sources/Objects/InventorySystem/Items.cs
Normal file
42
Game1/Sources/Objects/InventorySystem/Items.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
|
||||
class Items
|
||||
{
|
||||
private String itemType;
|
||||
private int Weight;
|
||||
private int Index;
|
||||
|
||||
|
||||
public Items(String newItemType, int newWeight, int newIndex)
|
||||
{
|
||||
itemType = newItemType;
|
||||
Weight = newWeight;
|
||||
Index = newIndex;
|
||||
}
|
||||
|
||||
public void setItem(Items newItem)
|
||||
{
|
||||
itemType = newItem.itemType;
|
||||
Weight = newItem.Weight;
|
||||
}
|
||||
|
||||
public String getItemType()
|
||||
{
|
||||
return itemType;
|
||||
}
|
||||
|
||||
public int getWeight()
|
||||
{
|
||||
return Weight;
|
||||
}
|
||||
|
||||
public int getIndex()
|
||||
{
|
||||
return Index;
|
||||
}
|
||||
}
|
@ -1,45 +1,32 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
|
||||
|
||||
class Tractor
|
||||
{
|
||||
|
||||
|
||||
|
||||
private int Spacing, sizeTile, Speed = 1, Rotation = 180, rotationSpeed = 5;
|
||||
private int Spacing, sizeTile, Speed = 1;
|
||||
private float tractorSpeed = 1;
|
||||
private String currentTask;
|
||||
|
||||
private Vector2 Position, TargetPosition, Direction, Size, housePos;
|
||||
|
||||
private Vector2 Position, TargetPosition, Size, housePos;
|
||||
private Path path = new Path();
|
||||
private Random r = new Random();
|
||||
private Farm farm = new Farm();
|
||||
|
||||
private SmartTractor smartTractor = new SmartTractor();
|
||||
private ScoreSystem scoreSystem = new ScoreSystem();
|
||||
private HandleRotation handleRotation = new HandleRotation();
|
||||
|
||||
|
||||
public void updateSizing(Input input, int Status, Vector2 newHousePos)
|
||||
public void updateSizing(Input input, int Status, Vector2 newHousePos, DayNightCycle Time)
|
||||
{
|
||||
Spacing = input.getSpacing();
|
||||
sizeTile = input.getTileSize();
|
||||
Size = input.getSize();
|
||||
updatePosition(input.getSize(), Status);
|
||||
housePos = newHousePos;
|
||||
smartTractor.UpdateCrops(Speed);
|
||||
}
|
||||
|
||||
|
||||
public void init(Rectangle house, Input input)
|
||||
{
|
||||
sizeTile = input.getTileSize();
|
||||
Spacing = input.getSpacing();
|
||||
farm.init(new Vector2(100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / sizeTile) - 125 / sizeTile));
|
||||
Position = housePos;
|
||||
TargetPosition = new Vector2(house.X, house.Y);
|
||||
smartTractor.init();
|
||||
}
|
||||
|
||||
// Runs when the tractor reaches a tile
|
||||
@ -55,35 +42,31 @@ class Tractor
|
||||
}
|
||||
else if (DeltaPosition.Y > 0)
|
||||
{
|
||||
updateRotation(0);
|
||||
Position = handleRotation.UpdatePosition(0, tractorSpeed, Position);
|
||||
}
|
||||
else if (DeltaPosition.Y < 0)
|
||||
{
|
||||
updateRotation(1);
|
||||
Position = handleRotation.UpdatePosition(1, tractorSpeed, Position);
|
||||
}
|
||||
}
|
||||
else if (DeltaPosition.X > 0)
|
||||
{
|
||||
updateRotation(2);
|
||||
Position = handleRotation.UpdatePosition(2, tractorSpeed, Position);
|
||||
}
|
||||
else if (DeltaPosition.X < 0)
|
||||
{
|
||||
updateRotation(3);
|
||||
Position = handleRotation.UpdatePosition(3, tractorSpeed, Position);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//Moves the tractor
|
||||
public void updatePosition(Vector2 Size, int Status) /// updates the position
|
||||
public void updatePosition(Vector2 Size, int Status) // updates the position
|
||||
{
|
||||
|
||||
//farm.updateSize(Size, sizeTile, Spacing);
|
||||
for (int i = 0; i < Speed; i++) //Where all the choices the tractor does comes from
|
||||
for (int i = 0; i < Speed; i++)
|
||||
{
|
||||
updateDirection(Size, Position);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void calculateNewPath(Vector2 newPosition)
|
||||
@ -98,17 +81,8 @@ class Tractor
|
||||
{
|
||||
Position.Y = (Size.Y - 1) * (sizeTile + Spacing);
|
||||
}
|
||||
|
||||
smartTractor.updateMap(Position, housePos, farm.getCrops(), Size, sizeTile, Spacing, scoreSystem.getScore(), Rotation);
|
||||
smartTractor.updateMap(Position, housePos, Size, sizeTile, Spacing, handleRotation.getRotation());
|
||||
path = smartTractor.returnChoice();
|
||||
|
||||
|
||||
// Changes the status of a tile when the tractor reaches its destination
|
||||
if (path.getFinalDest() == null && farm.getCrop((int)Position.X / (sizeTile + Spacing), (int)Position.Y / (sizeTile + Spacing)).getCropTimer() == 1)
|
||||
{
|
||||
farm.setCropStatus(Position.X / (sizeTile + Spacing), Position.Y / (sizeTile + Spacing), Spacing);
|
||||
}
|
||||
|
||||
TargetPosition = path.Reduce().getCords() * (sizeTile + Spacing);
|
||||
updateDirection(Size, newPosition);
|
||||
}
|
||||
@ -119,149 +93,6 @@ class Tractor
|
||||
}
|
||||
}
|
||||
|
||||
private void updateRotation(int Destination)
|
||||
{
|
||||
if (Destination == 0)
|
||||
{
|
||||
if (Rotation == 0)
|
||||
{
|
||||
Direction = new Vector2(0, 1) * tractorSpeed;
|
||||
Position = Position + Direction;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Rotation == 0)
|
||||
{
|
||||
//Do nothing
|
||||
}
|
||||
else if (Rotation > 180)
|
||||
{
|
||||
if (Rotation >= 360)
|
||||
{
|
||||
Rotation = 0;
|
||||
}
|
||||
Rotation = Rotation + rotationSpeed;
|
||||
}
|
||||
else if (Rotation <= 180 && Rotation > 0)
|
||||
{
|
||||
Rotation = Rotation - rotationSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (Destination == 1)
|
||||
{
|
||||
if (Rotation == 180)
|
||||
{
|
||||
Direction = new Vector2(0, -1) * tractorSpeed;
|
||||
Position = Position + Direction;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Rotation == 180)
|
||||
{
|
||||
//Do nothing
|
||||
}
|
||||
else if (Rotation >= 0 && Rotation < 180)
|
||||
{
|
||||
Rotation = Rotation + rotationSpeed;
|
||||
}
|
||||
else if (Rotation < 360 && Rotation > 180)
|
||||
{
|
||||
Rotation = Rotation - rotationSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
else if (Destination == 2)
|
||||
{
|
||||
if (Rotation == 270)
|
||||
{
|
||||
Direction = new Vector2(1, 0) * tractorSpeed;
|
||||
Position = Position + Direction;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Rotation == 270)
|
||||
{
|
||||
//Do nothing
|
||||
}
|
||||
else if (Rotation > 90 && Rotation < 270)
|
||||
{
|
||||
Rotation = Rotation + rotationSpeed;
|
||||
}
|
||||
else if (Rotation < 90 || Rotation < 360)
|
||||
{
|
||||
if (Rotation <= 0)
|
||||
{
|
||||
Rotation = 360;
|
||||
}
|
||||
Rotation = Rotation - rotationSpeed;
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (Destination == 3)
|
||||
{
|
||||
if (Rotation == 90)
|
||||
{
|
||||
Direction = new Vector2(-1, 0) * tractorSpeed;
|
||||
Position = Position + Direction;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Rotation == 90)
|
||||
{
|
||||
//Do nothing
|
||||
}
|
||||
else if ( Rotation < 270 && Rotation > 90)
|
||||
{
|
||||
Rotation = Rotation - rotationSpeed;
|
||||
}
|
||||
else if (Rotation >= 0 || Rotation > 270)
|
||||
{
|
||||
if (Rotation >= 360)
|
||||
{
|
||||
Rotation = 0;
|
||||
}
|
||||
Rotation = Rotation + rotationSpeed;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public float getRotation()
|
||||
{
|
||||
return MathHelper.ToRadians(Rotation);
|
||||
|
||||
}
|
||||
|
||||
public void updateCrops()
|
||||
{
|
||||
for (int i = 0; i < Speed; i++)
|
||||
{
|
||||
farm.updateFarm(Size);
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 getPos()
|
||||
{
|
||||
return Position;
|
||||
}
|
||||
|
||||
public void increaseSpeed()
|
||||
{
|
||||
Speed++;
|
||||
}
|
||||
|
||||
public void decreaseSpeed()
|
||||
{
|
||||
if (Speed > 0)
|
||||
{
|
||||
Speed--;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void setSpeed(int newSpeed)
|
||||
{
|
||||
Speed = newSpeed;
|
||||
@ -273,6 +104,32 @@ class Tractor
|
||||
Position = corrector.getPosition();
|
||||
}
|
||||
|
||||
|
||||
public void setPos(Vector2 newPos)
|
||||
{
|
||||
Position = newPos;
|
||||
}
|
||||
|
||||
public void setNewHousePos(Vector2 pos, bool newState)
|
||||
{
|
||||
smartTractor.setNewHousePos(pos, newState);
|
||||
}
|
||||
|
||||
public float getRotation()
|
||||
{
|
||||
return MathHelper.ToRadians(handleRotation.getRotation());
|
||||
}
|
||||
|
||||
public Farm getFarm()
|
||||
{
|
||||
return smartTractor.getFarm();
|
||||
}
|
||||
|
||||
public Vector2 getPos()
|
||||
{
|
||||
return Position;
|
||||
}
|
||||
|
||||
public int getSpeed()
|
||||
{
|
||||
return Speed;
|
||||
@ -283,38 +140,18 @@ class Tractor
|
||||
return tractorSpeed;
|
||||
}
|
||||
|
||||
public void setPos(Vector2 newPos)
|
||||
{
|
||||
Position = newPos;
|
||||
}
|
||||
|
||||
public Farm getFarm()
|
||||
{
|
||||
return farm;
|
||||
}
|
||||
|
||||
public Vector2 getTargetPosition()
|
||||
{
|
||||
return TargetPosition;
|
||||
}
|
||||
|
||||
public String getCurrentTask()
|
||||
{
|
||||
return currentTask;
|
||||
}
|
||||
|
||||
public int getScore()
|
||||
{
|
||||
return scoreSystem.getScore();
|
||||
}
|
||||
|
||||
public Path getPath()
|
||||
{
|
||||
return path;
|
||||
}
|
||||
|
||||
public void setNewHousePos(Vector2 pos, bool newState)
|
||||
public void drawInventory(Input input, SpriteBatch spriteBatch, SpriteFont Bold, Cargo itemStorageDefined)
|
||||
{
|
||||
farm.setNewHousePos(pos, newState);
|
||||
smartTractor.drawInventory(input, spriteBatch, Bold, itemStorageDefined);
|
||||
}
|
||||
}
|
||||
|
@ -4,6 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
|
||||
class AI
|
||||
@ -11,9 +12,10 @@ class AI
|
||||
|
||||
private Vector2 tractorPos;
|
||||
private Vector2 housePos;
|
||||
private Crops[,] crops;
|
||||
private Farm farm;
|
||||
private Vector2 Size;
|
||||
private Vector2 targetPos;
|
||||
private Inventory inventory = new Inventory();
|
||||
private int Rotation;
|
||||
|
||||
|
||||
@ -22,22 +24,52 @@ class AI
|
||||
private Random r = new Random();
|
||||
|
||||
|
||||
public void init()
|
||||
{
|
||||
inventory.initInventorySystem();
|
||||
inventory.addItem(1, 1);
|
||||
inventory.addItem(1, 1);
|
||||
inventory.addItem(3, 1);
|
||||
inventory.addItem(5, 1);
|
||||
inventory.addItem(7, 1);
|
||||
inventory.addItem(7, 1);
|
||||
inventory.addItem(10, 1);
|
||||
inventory.addItem(10, 1);
|
||||
inventory.useItem(10, 1);
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void update(Crops[,] newCrops, Vector2 newSize, Vector2 newTractorPos, Vector2 newHousePos, Vector2 newtargetPos, int rotation)
|
||||
|
||||
public void update(Farm newFarm, Vector2 newSize, Vector2 newTractorPos, Vector2 newHousePos, Vector2 newtargetPos, int rotation)
|
||||
{
|
||||
tractorPos = new Vector2((int)newTractorPos.X, (int)newTractorPos.Y);
|
||||
housePos = new Vector2((int)newHousePos.X, (int)newHousePos.Y);
|
||||
targetPos = newtargetPos;
|
||||
crops = newCrops;
|
||||
farm = newFarm;
|
||||
Size = newSize;
|
||||
Rotation = rotation;
|
||||
}
|
||||
|
||||
|
||||
public void drawInventory(Input input, SpriteBatch spriteBatch, SpriteFont Bold, Cargo itemStorageDefined)
|
||||
{
|
||||
inventory.printItems(input, spriteBatch, Bold);
|
||||
}
|
||||
|
||||
|
||||
public Vector2 newTarget()
|
||||
{
|
||||
return new Vector2(r.Next(0, (int)Size.X), r.Next(0, (int)Size.Y));
|
||||
}
|
||||
|
||||
public Farm changeCropStatus()
|
||||
{
|
||||
if (farm.getCrop((int)tractorPos.X, (int)tractorPos.Y).getCropTimer() == 1)
|
||||
{
|
||||
farm.setCropStatus(tractorPos.X, tractorPos.Y);
|
||||
}
|
||||
return farm;
|
||||
}
|
||||
}
|
||||
|
@ -1,38 +1,25 @@
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
class SmartTractor
|
||||
{
|
||||
private Crops[,] crops;
|
||||
private Vector2 housePos;
|
||||
private Vector2 tractorPos;
|
||||
private Vector2 Size;
|
||||
private Vector2 Target;
|
||||
|
||||
private int tileSize;
|
||||
private int Score;
|
||||
private int Spacing;
|
||||
private Astar astar = new Astar();
|
||||
private int Rotation;
|
||||
private AI ai = new AI();
|
||||
private Farm farm = new Farm();
|
||||
private Astar astar = new Astar();
|
||||
|
||||
private Vector2 housePos, tractorPos, Size, Target;
|
||||
|
||||
private int Score, Rotation, tileSize = 56, Spacing = 1;
|
||||
|
||||
|
||||
|
||||
//What to do next
|
||||
public Path returnChoice()
|
||||
{
|
||||
ai.update(crops, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
|
||||
|
||||
|
||||
|
||||
|
||||
ai.update(farm, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target / (tileSize + Spacing), Rotation);
|
||||
farm = ai.changeCropStatus();
|
||||
getTargetPosition(ai.newTarget());
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
astar.update(crops, Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target/(tileSize+Spacing), Rotation);
|
||||
astar.update(farm.getCrops(), Size, tractorPos / (tileSize + Spacing), housePos / (tileSize + Spacing), Target/(tileSize+Spacing), Rotation);
|
||||
|
||||
return astar.FindPath();
|
||||
}
|
||||
@ -43,21 +30,48 @@ class SmartTractor
|
||||
|
||||
|
||||
//Updates the variables every frame
|
||||
public void updateMap(Vector2 newTractorPos, Vector2 newHousePos, Crops[,] newCropsStatus, Vector2 newSize, int newTileSize, int newSpacing, int newScore, int rotation)
|
||||
public void updateMap(Vector2 newTractorPos, Vector2 newHousePos, Vector2 newSize, int newTileSize, int newSpacing, int rotation)
|
||||
{
|
||||
crops = newCropsStatus;
|
||||
housePos = newHousePos;
|
||||
tractorPos = newTractorPos;
|
||||
Size = newSize;
|
||||
tileSize = newTileSize;
|
||||
Spacing = newSpacing;
|
||||
Score = newScore;
|
||||
Rotation = rotation;
|
||||
|
||||
}
|
||||
|
||||
public void init()
|
||||
{
|
||||
ai.init();
|
||||
farm.init(new Vector2(100, (GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height / tileSize) - 125 / tileSize), housePos / (tileSize + Spacing));
|
||||
}
|
||||
|
||||
public void drawInventory(Input input, SpriteBatch spriteBatch, SpriteFont Bold, Cargo itemStorageDefined)
|
||||
{
|
||||
ai.drawInventory(input, spriteBatch, Bold, itemStorageDefined);
|
||||
}
|
||||
|
||||
private void getTargetPosition(Vector2 newTarget)
|
||||
{
|
||||
Target = newTarget * (tileSize + Spacing);
|
||||
}
|
||||
|
||||
public Farm getFarm()
|
||||
{
|
||||
return farm;
|
||||
}
|
||||
|
||||
public void setNewHousePos(Vector2 pos, bool newState)
|
||||
{
|
||||
farm.setNewHousePos(pos, newState);
|
||||
}
|
||||
|
||||
public void UpdateCrops(int Speed)
|
||||
{
|
||||
for (int i = 0; i < Speed; i++)
|
||||
{
|
||||
farm.updateFarm(Size);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user