BOTLester
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848cd6598a
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ml model created
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2020-05-24 01:57:27 +02:00 |
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Joel
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ba557d98f6
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asd
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2020-05-23 20:55:45 +02:00 |
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Joel
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32370470b5
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yolo
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2020-05-23 20:37:11 +02:00 |
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Joel
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037f15f2e4
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joined textures
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2020-05-23 13:54:47 +02:00 |
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BOTLester
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184ca0f8d7
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Messing with textures
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2020-05-12 15:43:03 +02:00 |
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BOTLester
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c0af96fc28
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new textures
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2020-05-12 01:46:16 +02:00 |
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Joel
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7691828cae
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UI
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2020-05-11 01:30:18 +02:00 |
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BOTLester
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ef1e640f9e
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bugfixes, finetuning
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2020-05-10 18:17:53 +02:00 |
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BOTLester
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3647b10dc5
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ML fixes
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2020-05-10 12:55:13 +02:00 |
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Joel
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a54a7f914c
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implemented getHighestProductionRate(x, y) per tile
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2020-05-07 20:06:34 +02:00 |
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Joel
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4ab4abaa89
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Last Images and at last fixed the Production System
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2020-05-07 14:51:52 +02:00 |
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Joel
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da7a7822d4
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ProductionRate
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2020-05-07 01:55:52 +02:00 |
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BOTLester
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3bae81f270
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merging, again
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2020-05-06 21:58:30 +02:00 |
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BOTLester
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745ff2e590
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hand merging cause its stupid
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2020-05-06 20:48:20 +02:00 |
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Joel
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5ca81367f0
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asdasdasdasd
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2020-05-06 16:22:30 +02:00 |
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Joel
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c143ae6ade
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asd
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2020-05-05 16:27:45 +02:00 |
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BOTLester
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5af50f8d3b
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added rotation and rotation cost, RC for T2
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2020-05-04 01:17:10 +02:00 |
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BOTLester
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1015886a71
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MinHeap added, A* working
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2020-05-03 22:28:52 +02:00 |
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BOTLester
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54205f0d7f
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damnbroken
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2020-05-03 19:30:41 +02:00 |
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BOTLester
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6e4199eb47
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Broken A*, but implemented
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2020-05-03 16:35:46 +02:00 |
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BOTLester
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8bf82380ab
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A* framework, not implemented yet
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2020-05-03 13:05:05 +02:00 |
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