SZI-Smieciarka/modele.py

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import pygame
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import game
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import random
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# This sets the WIDTH and HEIGHT of each grid location
WIDTH = 60
HEIGHT = 60
# This sets the margin between each cell
MARGIN = 5
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# kolory
BLACK = (0, 0, 0)
WHITE = (255, 255, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
BLUE = (0, 0, 255)
GREY = (128, 128, 128)
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class Smieciarka(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
self.image = pygame.image.load('resources/plansza/smieciarka.png')
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self.ruch = 0
pygame.sprite.Sprite.__init__(self)
self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y, WIDTH,
HEIGHT)
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def rand_move(self):
rand_int = random.randint(0, 20)
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if (rand_int >= 0 and rand_int < 5):
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self.w_lewo()
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elif (rand_int >= 5 and rand_int < 10):
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self.w_prawo()
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elif (rand_int >= 10 and rand_int < 15):
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self.w_gore()
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elif (rand_int >= 15 and rand_int < 20):
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self.w_dol()
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def w_lewo(self):
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if self.x > 0 or game.plansza[self.x - 1, self.y].jestPrzeszkoda is not True:
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self.x -= 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 2:
self.image = pygame.image.load(
'resources/plansza/smieciarka.png')
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self.ruch = 1
def w_prawo(self):
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if self.x < 14 or game.plansza[self.x + 1, self.y].jestPrzeszkoda is not True:
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self.x += 1
self.rect.x = MARGIN + self.x * WIDTH + self.x * MARGIN
if self.ruch == 1:
self.image = pygame.transform.flip(self.image, True, False)
self.ruch = 2
def w_gore(self):
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if self.y > 0 or game.plansza[self.x, self.y - 1].jestPrzeszkoda is not True:
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self.y -= 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
def w_dol(self):
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if self.y < 14 or game.plansza[self.x, self.y + 1].jestPrzeszkoda is not True:
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self.y += 1
self.rect.y = self.y * HEIGHT + self.y * MARGIN
class Kontener(pygame.sprite.Sprite):
def __init__(self, x, y):
self.x = x
self.y = y
pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.x * WIDTH + MARGIN * self.x + MARGIN, self.y * HEIGHT + MARGIN * self.y + MARGIN,
WIDTH, HEIGHT)
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def setImage(self, image):
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self.image = image
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class Kratka(pygame.sprite.Sprite):
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def __init__(self, poz_x, poz_y):
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self.pozX = poz_x
self.pozY = poz_y
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self.jestKontenerem = False
self.jestWysypiskiem = False
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self.jestPrzeszkoda = False
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self.kolor = GREY
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pygame.sprite.Sprite.__init__(self)
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self.image = pygame.image.__class__
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self.rect = pygame.Rect(self.pozX * WIDTH + MARGIN * self.pozX + MARGIN,
self.pozY * HEIGHT + MARGIN * self.pozY + MARGIN,
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WIDTH, HEIGHT)
def setImage(self, image):
self.image = image
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def setJestSmieciarka(self, bool):
self.jestSmieciarka = bool
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def setJestPrzeszkoda(self, bool):
self.jestPrzeszkoda = bool
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def setJestKontenerem(self, bool):
self.jestKontenerem = bool
def setJestWysypiskiem(self, bool):
self.jestWysypiskiem = bool
def setKolor(self, kolor):
self.kolor = kolor