DSZI_Survival/src/game/Game.py

66 lines
2.0 KiB
Python
Raw Normal View History

2020-04-02 15:50:47 +02:00
import pygame
import json
from pathlib import Path
from os import path
2020-04-02 15:50:47 +02:00
2020-04-06 09:54:51 +02:00
from src.game.EventManager import EventManager
from src.game.Screen import Screen
from src.game.Map import Map
2020-04-05 14:53:54 +02:00
from src.entities.Player import Player
2020-04-05 23:51:22 +02:00
from src.game.Timer import Timer
2020-04-02 16:49:03 +02:00
2020-04-02 15:50:47 +02:00
2020-03-31 21:47:09 +02:00
class Game:
def __init__(self, filesPath):
2020-04-02 16:49:03 +02:00
self.running = True
2020-04-02 15:50:47 +02:00
print("Loading configuration...", end=" ")
try:
configFolder = Path(str(filesPath) + "/data/config/")
2020-04-02 15:50:47 +02:00
configFile = configFolder / "mainConfig.json"
self.config = json.loads(configFile.read_text())
print("OK")
except IOError:
print("Error reading configuration file. Exiting...")
exit(1)
print("Initializing pygame...", end=" ")
pygame.init()
self.spritesList = pygame.sprite.Group()
2020-04-02 15:50:47 +02:00
print("OK")
print("Initializing screen, params: " + str(self.config["window"]) + "...", end=" ")
2020-04-02 16:49:03 +02:00
# Vertical rotation is unsupported due to UI layout
if self.config["window"]["height"] > self.config["window"]["width"]:
print("The screen cannot be in a vertical orientation. Exiting...")
exit(1)
2020-04-05 23:51:22 +02:00
# Initialize timers
self.pgTimer = pygame.time.Clock()
self.ingameTimer = Timer()
self.ingameTimer.startClock()
2020-04-02 16:49:03 +02:00
self.screen = Screen(self, self.config["window"])
print("OK")
mapFile = Path(str(filesPath) + "/data/mapdata/")
self.map = Map(path.join(mapFile, 'map.txt'), self.screen)
2020-04-05 21:53:10 +02:00
self.player = Player((6, 2), self.map.tileSize)
2020-04-05 14:53:54 +02:00
self.map.addEntity(self.player)
self.eventManager = EventManager(self, self.player)
2020-04-02 16:49:03 +02:00
self.mainLoop()
def mainLoop(self):
2020-04-02 17:30:25 +02:00
while self.running:
2020-04-05 23:51:22 +02:00
# Update ingame clock
self.ingameTimer.updateTime(self.pgTimer.tick())
self.spritesList.update()
2020-04-02 17:30:25 +02:00
self.eventManager.handleEvents()
self.spritesList.draw(self.screen.pygameScreen)
pygame.display.flip()