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479c6eece7
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Game now knows the abs path of the program
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2020-04-06 12:30:03 +02:00 |
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903a406c74
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Added invoking sprites update() method every frame
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2020-04-06 10:25:28 +02:00 |
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318f7881a1
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Fixed imports
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2020-04-06 09:54:51 +02:00 |
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Michał Czekański
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f7fb38b7ff
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Bring timer back to Game class
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2020-04-05 23:51:22 +02:00 |
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jonspacz
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86d9efe837
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Merge branch 'passingEvents' of C:\Users\Paul\Desktop\DSZI_Survival with conflicts.
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2020-04-05 23:43:23 +02:00 |
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Michał Czekański
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fd3f7180c8
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Import Timer in Game class
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2020-04-05 23:24:51 +02:00 |
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Michał Czekański
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a28fab0956
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Merge branch 'UI' into passingEvents
# Conflicts:
# src/game/Screen.py
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2020-04-05 23:23:30 +02:00 |
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d9c4e9b97b
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Added timer to main loop
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2020-04-05 21:54:35 +02:00 |
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Wirus
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2f605c2919
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Game: change player spawnpoint
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2020-04-05 21:53:10 +02:00 |
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Wirus
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853a3b1601
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Map: collidable group of sprites
TerrainTile: position attributes
EventManager: collision method
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2020-04-05 19:08:08 +02:00 |
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Wirus
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6a1fe72cab
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Game: correct declarative order
Map: collidableTerrain list
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2020-04-05 15:41:42 +02:00 |
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Wirus
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9d9cd159a0
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addEntity method in Map
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2020-04-05 14:53:54 +02:00 |
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e78099deb1
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Moved sprite group initialization higher in order
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2020-04-03 22:08:27 +02:00 |
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Mateusz Tylka
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815eb79452
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refactor TerrainTile
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2020-04-03 20:23:36 +02:00 |
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Mateusz Tylka
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1e179598f6
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drawTerrain in Map class, examle map draw
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2020-04-03 19:36:13 +02:00 |
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f535da1594
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Added basic events
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2020-04-02 17:30:25 +02:00 |
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e8a8739c9d
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Paths are now relative to runnable script
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2020-04-02 16:55:19 +02:00 |
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14fac73279
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Implemented screen initialization
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2020-04-02 16:49:03 +02:00 |
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5e33e55396
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initialized pygame
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2020-04-02 15:50:47 +02:00 |
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1c28b3a644
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Initialized classes & file structure
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2020-03-31 21:47:09 +02:00 |
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