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748e317e2e
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Merge remote-tracking branch 'origin/development'
# Conflicts:
# environment.md
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2020-04-06 12:37:01 +02:00 |
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3da41bb019
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Merge remote-tracking branch 'origin/development' into development
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2020-04-06 12:31:53 +02:00 |
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8f65ce87e2
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Entities load using abs path
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2020-04-06 12:31:44 +02:00 |
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01d56ed7c1
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Zaktualizuj 'environment.md'
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2020-04-06 10:31:36 +00:00 |
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d22f54a6b8
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Zaktualizuj 'environment.md'
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2020-04-06 10:30:47 +00:00 |
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89cf106432
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Loads tiles from file properly on all platforms
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2020-04-06 12:30:21 +02:00 |
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479c6eece7
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Game now knows the abs path of the program
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2020-04-06 12:30:03 +02:00 |
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Wirus
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8feaf9fac5
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Merge remote-tracking branch 'origin/master'
# Conflicts:
# environment.md
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2020-04-06 12:28:54 +02:00 |
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Wirus
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68100781d3
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correct image url
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2020-04-06 12:28:34 +02:00 |
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d7baa358a7
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Zaktualizuj 'environment.md'
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2020-04-06 10:27:42 +00:00 |
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25334193df
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Zaktualizuj 'environment.md'
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2020-04-06 10:27:00 +00:00 |
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Wirus
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6e96b1dfd6
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Merge remote-tracking branch 'origin/master'
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2020-04-06 12:23:12 +02:00 |
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Wirus
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3e3a393886
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add image adventure.png needed to raport
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2020-04-06 12:22:54 +02:00 |
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Wirus
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d2f95c7bcc
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correct newline in environment.md
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2020-04-06 12:16:04 +02:00 |
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Wirus
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3f07785fbc
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add structure.pdf and environment.md 80% progress in raport
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2020-04-06 12:11:25 +02:00 |
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e3b3fdd74f
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Events won't be handled if the player is dead
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2020-04-06 12:05:57 +02:00 |
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605bf55ebf
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Changed player texture
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2020-04-06 11:56:06 +02:00 |
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f1232956a0
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Player cannot rotate dead
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2020-04-06 11:55:56 +02:00 |
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a275678e3f
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Implemented player death mechanism
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2020-04-06 11:51:46 +02:00 |
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5a600eff11
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Added gravestone texture
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2020-04-06 11:51:35 +02:00 |
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d94495fe13
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Extended requirements info
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2020-04-06 11:28:47 +02:00 |
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1ca6b861dd
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Updated README.md
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2020-04-06 11:27:38 +02:00 |
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04a3eaf928
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Merge remote-tracking branch 'origin/master'
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2020-04-06 11:13:17 +02:00 |
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c080816908
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Removed obsolete Collidable class
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2020-04-06 11:12:49 +02:00 |
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82081212ac
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More level design
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2020-04-06 11:12:31 +02:00 |
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e49ef3013c
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Firepit regenerates more stamina
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2020-04-06 11:07:20 +02:00 |
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5542acc443
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Player may now self regenerate stamina
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2020-04-06 11:03:01 +02:00 |
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6994f39864
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Player cannot walk if it runs out of stamina
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2020-04-06 10:57:44 +02:00 |
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4a33b6e761
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Level design i guess
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2020-04-06 10:55:47 +02:00 |
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60baa30aee
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Added tree texture
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2020-04-06 10:55:38 +02:00 |
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2b9a9d3c0c
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Added drinkable river
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2020-04-06 10:47:10 +02:00 |
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02ca45748a
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Added firepit that replenishes your stamina
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2020-04-06 10:40:39 +02:00 |
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87c7198199
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Player can now interact with interactable entities
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2020-04-06 10:38:12 +02:00 |
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9e7c4f1ae0
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Map can now load interactable entities
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2020-04-06 10:35:58 +02:00 |
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6d1dc4ffb7
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Refactor Interactable.py and Pickupable.py
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2020-04-06 10:33:29 +02:00 |
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c6ab7cc2f4
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Refactor: interactable now has methods from pickupable
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2020-04-06 10:29:43 +02:00 |
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c69c923d31
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Lowered walking fatigue values
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2020-04-06 10:26:16 +02:00 |
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903a406c74
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Added invoking sprites update() method every frame
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2020-04-06 10:25:28 +02:00 |
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052e56836b
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Player now passively looses stats
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2020-04-06 10:25:01 +02:00 |
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8339797409
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Removed unnecessary line
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2020-04-06 09:56:07 +02:00 |
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318f7881a1
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Fixed imports
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2020-04-06 09:54:51 +02:00 |
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0c46a6ec32
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Run.py refactor
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2020-04-06 09:53:27 +02:00 |
|
Michał Czekański
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50d8f78ac8
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Fix thirst console info print
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2020-04-06 01:08:31 +02:00 |
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998c6c0094
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Merge remote-tracking branch 'origin/passingEvents'
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2020-04-06 01:01:27 +02:00 |
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Wirus
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f68445bb3c
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remove ugly rock texture
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2020-04-06 01:01:20 +02:00 |
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Michał Czekański
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13e478eb3f
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Merge remote-tracking branch 'origin/passingEvents' into passingEvents
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2020-04-06 01:00:40 +02:00 |
|
Michał Czekański
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880c0af3c2
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Move updating time text view to Ui class
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2020-04-06 01:00:02 +02:00 |
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Wirus
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260f5db5b1
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remove ugly rock texture
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2020-04-06 00:59:57 +02:00 |
|
Michał Czekański
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ee20ac3214
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Add appending time stamps before console lines
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2020-04-06 00:55:43 +02:00 |
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d45eb55b28
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Hunger now rises instead of falling
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2020-04-06 00:53:51 +02:00 |
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