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f67a9748f6
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Updated plot
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2020-05-18 15:01:54 +02:00 |
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a0da920e39
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Changed seed
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2020-05-18 14:58:44 +02:00 |
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b20ac9c356
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Removed stepCount (bugged)
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2020-05-18 14:58:31 +02:00 |
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ded03f5a3b
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Removed redundant import
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2020-05-18 14:29:39 +02:00 |
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3e4f10236d
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Removed redundant pickWeightedAffinity function
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2020-05-18 14:29:26 +02:00 |
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dc5dc756cb
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Removed randomness from entity picking
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2020-05-18 14:28:48 +02:00 |
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de68c5e991
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GA raport done
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2020-05-17 18:13:24 +02:00 |
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2ff0ce1ddf
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Added new info
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2020-05-17 12:06:43 +02:00 |
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f1d616576c
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Added optional file log out
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2020-05-17 11:56:06 +02:00 |
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89eb557a2d
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Added GA documentation
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2020-05-17 11:29:35 +02:00 |
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04370fb98c
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Added docstrings
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2020-05-17 11:22:38 +02:00 |
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96cf823619
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Added missing docstrings
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2020-05-17 11:22:27 +02:00 |
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df16339eef
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Changed log paths
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2020-05-17 11:17:08 +02:00 |
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aa3eea8b39
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Added resultsExplorer.py
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2020-05-17 11:15:54 +02:00 |
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1aacc693b9
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Fixed Raw logging
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2020-05-17 10:34:36 +02:00 |
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3108343513
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Logging changes
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2020-05-17 10:25:10 +02:00 |
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b6312df9f3
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Changed formulas back to original
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2020-05-17 10:16:56 +02:00 |
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d31e03050e
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Buffed firepit
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2020-05-17 10:16:45 +02:00 |
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3b294030f4
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Fixed movement when moveTimeout is zero
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2020-05-17 01:30:38 +02:00 |
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d9a4750f7d
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Added random seed
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2020-05-17 01:29:20 +02:00 |
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878f9b9523
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All interactables are now reachable
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2020-05-17 01:29:08 +02:00 |
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ada3564713
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Fixed issue with targets forwards to player
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2020-05-17 01:02:07 +02:00 |
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d1b6027ffa
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Fixed fitness logging
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2020-05-17 00:46:33 +02:00 |
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eed7d2ea82
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Added GA iteration run param
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2020-05-17 00:43:24 +02:00 |
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0225eda1eb
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Added file logging
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2020-05-17 00:38:36 +02:00 |
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7c6cc737e1
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Added execution parameters
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2020-05-17 00:27:53 +02:00 |
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4b75bebf5a
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Added more debug keybindings
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2020-05-17 00:16:20 +02:00 |
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2afbcdaff8
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Removed A* debug text
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2020-05-17 00:15:56 +02:00 |
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b9997a0a93
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Changed entities
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2020-05-17 00:15:09 +02:00 |
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584d371ec1
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Optimized map respawn method
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2020-05-17 00:14:42 +02:00 |
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dcc8da6d2a
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Changed fatigue
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2020-05-17 00:14:23 +02:00 |
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92490789ea
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Improved multithreading
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2020-05-17 00:14:10 +02:00 |
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6725c4ae0c
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Weighted entity picks are now seeded
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2020-05-16 22:50:56 +02:00 |
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8c2a3f2bff
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Fixed bug, where the game would crash if there are no pikcupable entities left
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2020-05-16 22:36:42 +02:00 |
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1c8b21bf2c
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Changed fatigue
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2020-05-16 16:23:49 +02:00 |
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05898f5b8b
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Added __del__ method
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2020-05-16 16:23:31 +02:00 |
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052d8ca7ce
|
pre-alpha multithreading
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2020-05-16 16:22:53 +02:00 |
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de3a0569a9
|
Added GA gamemode
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2020-05-16 15:39:53 +02:00 |
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66ac27a6fe
|
Bugfixes
|
2020-05-16 14:46:02 +02:00 |
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ac6a7df4fe
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Added mutation
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2020-05-16 14:21:09 +02:00 |
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e8e36a4420
|
Added more info printing
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2020-05-16 14:13:46 +02:00 |
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625b6956c9
|
Added mating
|
2020-05-16 14:10:18 +02:00 |
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f56eedb657
|
Added mating pool selection function
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2020-05-16 13:51:09 +02:00 |
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0cd91fd1a1
|
Fixed entities textures colorspaces
|
2020-05-16 13:20:33 +02:00 |
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b89822a658
|
Added TODO
|
2020-05-16 13:01:11 +02:00 |
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9484a05dd5
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Added walking affinity weight
|
2020-05-16 12:54:21 +02:00 |
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30e1db94bf
|
First steps in GA
|
2020-05-16 12:54:04 +02:00 |
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264aa2969c
|
Added respawn method
|
2020-05-16 12:47:40 +02:00 |
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|
a45be130e6
|
Added disableMovementTime method
|
2020-05-16 12:36:37 +02:00 |
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7877cbb239
|
Added missing affinity to the player's init
|
2020-05-16 12:14:16 +02:00 |
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